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DDES9903 Narrative and Sensemaking in Immersive Environments | Assessment 2 Brief

1

Assessment 2 Brief: Digital

Walkthrough for Narrative Experience

DDES9903 | Narrative and Sensemaking in Immersive Environments

Assessment Task 2: Digital Walkthrough for Narrative Experience

WEIGHT 60%

ASSESSMENT TYPE Project

GROUP WORK No

DUE DATE Week 11 Friday 11:55 pm AEST

SUBMISSION

REQUIREMENTS

What to Submit

An electronic PDF containing a design report of 1000 words (maximum) + a functional

interactive storyboard (a WebGL folder of your digital walkthrough)

Where to Submit

Moodle Submission Portal

The final submission will be checked for originality through Turnitin when you submit.

Penalties may apply for late submission as indicated in the course outline.

Background

In Assessment 1, we concentrated on crafting coherent stories where we, as the author, had a large degree of

control of what the user experienced. That is, the sequence of events that we crafted would be linearly

deterministic and be the same regardless of who was experiencing the work. Now that you are familiar with this

creative process, you are asked to consider the design challenges of when we relinquish some of that dramatic

control. What if the user were able to have a material effect in your narrative world? How would you maintain a

coherent story experience if you give your users agency?

Assessment Description

Your overarching task is to demonstrate your understanding of:

1.Narrative design;

2.The appropriate application of user agency;

3.And the use of immersive design elements in non-linear narratives.

To this end, you are asked to design a short, non-linear narrative experience in which the user or the participant

has agency. This may be a serious game, a training simulation, or something purely fictional used for

entertainment. You are asked to produce an “digital walkthrough” to demonstrate your design. It is advised that

you use your Assessment 1 submission as the Assessment 2 story starting point.

“Digital walkthrough” in this context will be the same definition provided in the Assessment 1 brief.

To reduce your workload, it is recommended that you use your previous assessment task as a basis for this one.

As a rough guide for scale, please design your experience to be 4 to 6 minutes in length only.

You must also include a short design report specifying and explaining your design choices. Did you encounter any

difficulties during the process? What was your solution? You are required to support your design choices with

class materials and/or articles.

DDES9903 Narrative and Sensemaking in Immersive Environments | Assessment 2 Brief

2

Assessment 2 Brief: Digital

Walkthrough for Narrative Experience

DDES9903 | Narrative and Sensemaking in Immersive Environments

Assessment 2 Criteria: Digital Walkthrough for Narrative Experience

Criteria &

Weighting

Fail

(<50)

Pass

(50 – 64)

Credit

(65 – 74)

Distinction

(75 – 84)

High Distinction

(85 – 100)

Narrative

Design

35%

Narrative design does

not maintain a

coherent story

experience in the

majority of cases, or

imposes major

constraints on user

agency.

Narrative design

maintains a coherent

story experience in the

majority of cases with

some constraints on

user agency.

Narrative design

maintains a coherent

story experience in the

high majority of cases

with some constraints

on user agency.

Robust narrative

design maintains a

coherent story and

experience while

allowing a moderate

degree of user agency.

Highly robust narrative

design maintains a

highly coherent story

experience while

allowing a high degree

of user agency.

Agency

35%

Demonstrates

significant

misunderstandings of

user agency and its

appropriate

application.

Inappropriate

integration with most

narrative elements.

Demonstrates an

understanding of user

agency and its

appropriate

application. Fit-for

purpose integration

with most narrative

elements.

Demonstrates some

considered

understanding of user

agency and its

appropriate

application. Fit-for

purpose integration

with other narrative

elements.

Demonstrates a well

considered

understanding of user

agency and its

appropriate

application. Fit-for

purpose integration

with other narrative

elements, with some

degree of synergy.

Demonstrates a

sophisticated

understanding of user

agency and its

appropriate

application. Synergistic

integration with other

narrative elements.

Narrative

Sensemaking

Elements

30%

Demonstrates

incoherent use of

multimodal, spatial

and enacted elements

to convey non-linear

narrative.

Demonstrates little

understanding of

existing theory to

justify usage of said

elements.

Demonstrates basic

use of multimodal,

spatial and enacted

elements to convey

non-linear narrative.

Demonstrates basic

functional

understanding of

existing theory to

justify usage of said

elements.

Demonstrates some

considered use of

multimodal, spatial

and enacted elements

to convey non-linear

narrative.

Demonstrates highly

functional

understanding of

existing theory to

justify usage of said

elements.

Demonstrates well

considered use of

multimodal, spatial

and enacted elements

to convey non-linear

narrative.

Demonstrates well

considered

understanding of

existing theory to

justify usage of said

elements.

Demonstrates

sophisticated use of

multimodal, spatial

and enacted elements

to convey non-linear

narrative.

Demonstrates

sophisticated

understanding of

existing theory to

justify usage of said

elements.

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