DDES9903 Narrative and Sensemaking in Immersive Environments | Assessment 2 Brief
1
Assessment 2 Brief: Digital
Walkthrough for Narrative Experience
DDES9903 | Narrative and Sensemaking in Immersive Environments
Assessment Task 2: Digital Walkthrough for Narrative Experience
WEIGHT 60%
ASSESSMENT TYPE Project
GROUP WORK No
DUE DATE Week 11 Friday 11:55 pm AEST
SUBMISSION
REQUIREMENTS
What to Submit
An electronic PDF containing a design report of 1000 words (maximum) + a functional
interactive storyboard (a WebGL folder of your digital walkthrough)
Where to Submit
Moodle Submission Portal
The final submission will be checked for originality through Turnitin when you submit.
Penalties may apply for late submission as indicated in the course outline.
Background
In Assessment 1, we concentrated on crafting coherent stories where we, as the author, had a large degree of
control of what the user experienced. That is, the sequence of events that we crafted would be linearly
deterministic and be the same regardless of who was experiencing the work. Now that you are familiar with this
creative process, you are asked to consider the design challenges of when we relinquish some of that dramatic
control. What if the user were able to have a material effect in your narrative world? How would you maintain a
coherent story experience if you give your users agency?
Assessment Description
Your overarching task is to demonstrate your understanding of:
1.Narrative design;
2.The appropriate application of user agency;
3.And the use of immersive design elements in non-linear narratives.
To this end, you are asked to design a short, non-linear narrative experience in which the user or the participant
has agency. This may be a serious game, a training simulation, or something purely fictional used for
entertainment. You are asked to produce an “digital walkthrough” to demonstrate your design. It is advised that
you use your Assessment 1 submission as the Assessment 2 story starting point.
“Digital walkthrough” in this context will be the same definition provided in the Assessment 1 brief.
To reduce your workload, it is recommended that you use your previous assessment task as a basis for this one.
As a rough guide for scale, please design your experience to be 4 to 6 minutes in length only.
You must also include a short design report specifying and explaining your design choices. Did you encounter any
difficulties during the process? What was your solution? You are required to support your design choices with
class materials and/or articles.
DDES9903 Narrative and Sensemaking in Immersive Environments | Assessment 2 Brief
2
Assessment 2 Brief: Digital
Walkthrough for Narrative Experience
DDES9903 | Narrative and Sensemaking in Immersive Environments
Assessment 2 Criteria: Digital Walkthrough for Narrative Experience
Criteria &
Weighting
Fail
(<50)
Pass
(50 – 64)
Credit
(65 – 74)
Distinction
(75 – 84)
High Distinction
(85 – 100)
Narrative
Design
35%
Narrative design does
not maintain a
coherent story
experience in the
majority of cases, or
imposes major
constraints on user
agency.
Narrative design
maintains a coherent
story experience in the
majority of cases with
some constraints on
user agency.
Narrative design
maintains a coherent
story experience in the
high majority of cases
with some constraints
on user agency.
Robust narrative
design maintains a
coherent story and
experience while
allowing a moderate
degree of user agency.
Highly robust narrative
design maintains a
highly coherent story
experience while
allowing a high degree
of user agency.
Agency
35%
Demonstrates
significant
misunderstandings of
user agency and its
appropriate
application.
Inappropriate
integration with most
narrative elements.
Demonstrates an
understanding of user
agency and its
appropriate
application. Fit-for
purpose integration
with most narrative
elements.
Demonstrates some
considered
understanding of user
agency and its
appropriate
application. Fit-for
purpose integration
with other narrative
elements.
Demonstrates a well
considered
understanding of user
agency and its
appropriate
application. Fit-for
purpose integration
with other narrative
elements, with some
degree of synergy.
Demonstrates a
sophisticated
understanding of user
agency and its
appropriate
application. Synergistic
integration with other
narrative elements.
Narrative
Sensemaking
Elements
30%
Demonstrates
incoherent use of
multimodal, spatial
and enacted elements
to convey non-linear
narrative.
Demonstrates little
understanding of
existing theory to
justify usage of said
elements.
Demonstrates basic
use of multimodal,
spatial and enacted
elements to convey
non-linear narrative.
Demonstrates basic
functional
understanding of
existing theory to
justify usage of said
elements.
Demonstrates some
considered use of
multimodal, spatial
and enacted elements
to convey non-linear
narrative.
Demonstrates highly
functional
understanding of
existing theory to
justify usage of said
elements.
Demonstrates well
considered use of
multimodal, spatial
and enacted elements
to convey non-linear
narrative.
Demonstrates well
considered
understanding of
existing theory to
justify usage of said
elements.
Demonstrates
sophisticated use of
multimodal, spatial
and enacted elements
to convey non-linear
narrative.
Demonstrates
sophisticated
understanding of
existing theory to
justify usage of said
elements.