辅导案例-DECO1013
Design Brief DECO1013: Physical Computing Semester 2, 2019 Architecture, Design and Planning DESIGN BRIEF DECO1013: Physical Computing Semester 2, 2019 | 6 credit points This document contains the detailed assessment guidelines for DECO1013 Physical Computing. It is the official version of the assessment, describing the aims, tasks and deliverables for each assessment item, together with expected workload, due dates, submission instructions, assessment criteria and accompanying grade descriptors for standards-based assessment. The document should be read in conjunction with the DECO1013 Unit of Study outline. Any clarifications to the assessment will be posted on the Canvas site (http://canvas.sydney.edu.au/) during semester. 1. Design Brief Is the future of digital interaction limited to experiencing the world through our index finger? Designers and creative technologists are increasingly bidding farewell to the ubiquitous touchscreen and embracing other avenues of interaction that make better use of the full capabilities of our bodies. In this subject student’s will develop a motion-activated device using physical computing techniques and design processes. The device will be a functional and interactive prototype at a 1:1 scale. The device will be housed in a fabricated enclosure, this enclosure can be developed in parallel through the subject DECO1008 3D Fabrication & Modelling. It is however possible to take each unit independently, please approach the unit coordinator for further advice is this situation applies to you. Architecture, Design and Planning 2. Assessment Tasks Overview The subject is divided into four assessment tasks as described in the table below. The four assessment tasks represent your entire unit of study mark. Assessment Task Deliverables Weight Due Assessment Criteria Task 1: Concept Design Proposal A concept proposal for your motion-activated device. 20% Friday 30th Aug 17:00 A, D Task 2: Low-Fidelity Prototype A low-fidelity motion-activated prototype based on the BBC Micro:Bit and at least one other sensor in the Grove Inventor Kit. 20% Tuesday 24th Sep In-class B,C,D Task 3: Interactive motion- activated prototype A mid-fidelity prototype of the design proposed in assignment 2, in a designed enclosure. 40% Tuesday 12th Nov 09:00-15:00 B,C Task 4: Motion- activated prototype documentation & exhibition A 1-min video that presents your final prototype, its functionality and context. 20% Monday 11th Nov 17:00 A,D *NOTE: The weight represented here is proportional to the total assessment weight for this unit of study. For example, a weight of 20% means that this assessment component contributes 20% of the total mark for this unit of study. The learning outcomes are listed in the unit of study outline. 3. Assessment Task Descriptions Task 1: Concept Design Proposal (20%, individual, 16 hours over 4 weeks) Why You are doing this assessment This assignment will provide an opportunity for you to receive feedback on your initial concept and to present a justification for your design based on your initial research. Page 1 – Research: In this assessment you will present initial research into an opportunity for a design intervention that will use a bespoke electronic device. Your research must also be synthesised into a problem statement: a one-sentence description of the need you are addressing, which will drive the development of your assessment through this semester. Page 2 – 3 Concept: You will also present an initial concept that addresses this problem that also includes rough sketches and initial ideas of how your movement-based device will work. What you need to do: You are required to submit a concept proposal for a motion-activated device. This will be made up of research (1 x A4 page) and concept description (2 x A4 pages) including draft sketches and illustrations of the initial concept. The proposal should include research on existing product designs. The concept description should include a defined solution to a design problem that has been identified through research. Additionally, the concept description will include how your proposed device addresses user needs or the types of users that the device will be used by. This will be summarised in a single problem statement. The assignment will be assessed according to the following equally weighted criteria: Architecture, Design and Planning Task Deliverable 1. Research existing motion-activated designs. Explore the history of interactive physical computing devices and investigate their use and context. One A4 page of research, including images. APA referencing must be included in a bibliography. 2. Description of a motion-activated design. This will include a description of a device based on an Arduino and the sensors included within the kit for this class. The design of the device must be informed by the included research. Two A4 pages of research, including images. APA referencing must be included in a bibliography. Submission: Submit one .PDF to Canvas. It should be named using the unit of study code, assessment number and your unikey, for example “DECO1013_A1_mbor1234.pdf”. References: You need to cite any references used in your research, including images. Make use of one specific referencing style consistently throughout your report and list your references in a correctly formatted bibliography at the end of your document. We recommend using APA (American Psychological Association) referencing guidelines. Examples and guidelines can be found on http://www.citethisforme.com/guides/apa or http://libguides.library.usyd.edu.au/c.php?g=508212&p=3476096 Expected workload: Students are expected to spend approximately 16 hours working on this assignment. This is calculated by the percentage assessment weighting of the minimum hours of student effort outside of face- to-face classes. This is only provided as a guide; each individual student may spend more or less time, depending on their study preferences and learning ability. Task 2: Low-Fidelity Prototype (20%, individual, 16 hours over 4 weeks) Why You are doing this assessment This is the first milestone in the delivery of you design project and an important stage, as you will receive feedback on the way that your system will operate and the way that your system is being implemented. You will describe how your device will be used through an interaction model (described in week 7 class) and also present your device to your tutors in a hands-on session. You do not need to prepare slides. What you need to do For assignment 2 you are required to build a low-fidelity motion-activated prototype. This device will be the basis for your final assignment. This assignment will be presented in tutorial in the form of a short hands on demonstration. This requires that you demonstrate a working prototype to the tutors who will interact with the device. A motion-activated prototype uses changes in pitch, roll, and yaw, which make up the three axes of the accelerometer contained in the IMU sensor (Inertial Measurement Unit) on the Micro:bit or gesture/range sensor of the kits we use for this class. Your prototype will use these sensors as an input to control a motion-activated device. The entire device will be housed in a plastic take-away container. You are required to develop an interaction model which describes the use and function of their device in its context. This model will be in the form of a flow chart, this will describe the functionality and the use of the device. Examples of interaction models will be provided. Architecture, Design and Planning Task Deliverable 1. Develop a low-fidelity motion-activated prototype. Use the concepts developed in Assessment Task 1: Concept Design Proposal, to develop a motion-activated design. Build a low-fidelity motion-activated prototype. The prototype will use the BBC Micro:bit, it’s IMU and sensors from the Grove Inventor Kit to create a motion-activated device. The entire device will be housed in a plastic take-away container. 2. Document the devices use and context. Using your knowledge of interactive design principles and the goals of human-centered design, develop an interaction model. Create an interaction model which illustrates the use and function of your device in its context. Describe visually how the device will be used and what interactions are possible. It can include descriptive text or relevant images of the device. APA referencing must be included in a bibliography. 3. Present the device and demonstrate its interactive functions, explain its use and context and articulate its purpose. Each student will have to co-present their report. You will have 3 minutes to present, followed feedback from your studio tutor and peers. Submission: Submit one .PDF to Canvas containing the interaction model. It should be named using the unit of study code, assessment number and your unikey, for example “DECO1013_A2_mbor1234.pdf”. Instructions for how to submit the files will be posted on the eLearning site (canvas.sydney.edu.au). Each student will present their prototype in Week 8 (during class). References: You need to cite any references used in your research, including images. Make use of one specific referencing style consistently throughout your report and list your references in a correctly formatted bibliography at the end of your document. We recommend using APA (American Psychological Association) referencing guidelines. Examples and guidelines can be found on http://www.citethisforme.com/guides/apa or http://libguides.library.usyd.edu.au/c.php?g=508212&p=3476096 Architecture, Design and Planning Expected workload: Students are expected to spend approximately 16 hours working on this assignment. This is calculated by the percentage assessment weighting of the minimum hours of student effort outside of face-to-face classes. This is only provided as a guide; each individual student may spend more or less time, depending on their study preferences and learning ability. Presentation requirements: Each student will present their prototype and report at their table, with tutors and demonstrators coming around to each. You will have approximately 3 minutes to present, followed by feedback from your studio tutor and peers. The presentation should include only the relevant aspects of your report, as the time limit will not permit you to present every aspect of your design. For students taking DECO1008 - Academic Integrity Work which builds on work previously submitted in the same, or a previous, unit of study will not constitute recycling provided that such resubmission is allowed by the examiner and the previous work and the extent and nature of its use is acknowledged. Your report must outline where you are using work that has already been submitted to the previous assessments, as per the academic honesty in coursework policy 3.7.2: https://sydney.edu.au/students/academic-integrity.html Task 3: Interactive motion-activated prototype (40%, individual, 32 hours over 7 weeks) Why You are doing this assessment This assessment is the delivery of the object you have been designing over the course of the semester. It includes a prototype device that you will exhibit at the pop-up show in week 14. What you need to do You are required to build a working prototype of the design proposed in assignment 2. The prototype will be 1:1 scale, based on the BBC Micro:bit platform and battery powered. The motion-activated prototype will incorporate the fabricated enclosure from DECO1008 requiring students to use digital fabrication techniques to design an enclosure to house the physical computing components. Students not enrolled concurrently in DECO1013 & DECO1008 will be advised on how to incorporate a fabricated enclosure for their device. Task Deliverable 1. Develop a mid-fidelity motion-activated prototype. Use the concepts developed in A2: Low-Fidelity Prototype to develop a motion- activated design. Build a mid-fidelity motion-activated prototype. The prototype will use the BBC Micro:bit, it’s IMU or the Grove Inventor Kit sensors to create a motion- activated device. 2. Design an enclosure for the device with the use of human-centered design principles. Design an enclosure for the device. The entire device will be mounted in a digitally fabricated enclosure. The enclosure must incorporate the devices functionality in its design. Submission: Each student will exhibit their prototype on Tuesday 12th Nov, 09:00-15:00 at the Physical Computing Exhibition. Architecture, Design and Planning References: You need to cite any references used in your research, including images. Make use of one specific referencing style consistently throughout your report and list your references in a correctly formatted bibliography at the end of your document. We recommend using APA (American Psychological Association) referencing guidelines. Examples and guidelines can be found on http://www.citethisforme.com/guides/apa or http://libguides.library.usyd.edu.au/c.php?g=508212&p=3476096 Expected workload: Students are expected to spend approximately 32 hours working on this assignment. This is calculated by the percentage assessment weighting of the minimum hours of student effort outside of face-to-face classes. This is only provided as a guide; each individual student may spend more or less time, depending on their study preferences and learning ability. Task 4: Documentation & Exhibition (20%, individual, 16 hours over 7 weeks) Why You are doing this assessment This assessment is your opportunity to document the justification and use of your interactive device in a way that you can share and include in your portfolio. It is designed to not only be a way for you to communicate your design for assessment, but also to continue to develop good communication skills through short videos: a useful skill for communicating interactive product designs. What you need to do You are required to document and present their interactive motion-activated prototype through a 1 min video, which is to be included in the physical computing showcase. You must submit this on Monday afternoon before the exhibition. Late submission will not only include a penalty but may also mean that your video cannot be included in the showcase. Architecture, Design and Planning Task Deliverable 1. Develop a 1 min video documenting the development of your Interactive motion-activated prototype. In a 1 min video communicate the iterative process you went through to design the device. Include a demonstration of the devices function and an articulation of the designs purpose. Submission: Submit one .MOV or .MP4 to a Drobox link that will be provided. It should be named using the unit of study code, assessment number and your unikey, for example “DECO1013_A4_mbor1234.mov”. All videos to be included in the physical computing showcase are due Monday 11th Nov, 17:00 if your video is not received by this time, it will not be included in the showcase. References: You need to cite any references used in your research, including images. Make use of one specific referencing style consistently throughout your report and list your references in a correctly formatted bibliography at the end of your document. We recommend using APA (American Psychological Association) referencing guidelines. Examples and guidelines can be found on http://www.citethisforme.com/guides/apa or http://libguides.library.usyd.edu.au/c.php?g=508212&p=3476096 Expected workload: Students are expected to spend approximately 16 hours working on this assignment. This is calculated by the percentage assessment weighting of the minimum hours of student effort outside of face-to-face classes. This is only provided as a guide; each individual student may spend more or less time, depending on their study preferences and learning ability. If you have not completed DECO1014: You may use any tool to create your video, such as Adobe Spark (https://spark.adobe.com/), which also has training available to you through Linda.com and your enrolment at The University of Sydney. Instructions on how to use this platform will be made available on Canvas. Architecture, Design and Planning 4. Assessment Evaluation Assessment Results and Feedback Assessment results and feedback will be provided within 2 weeks of the submission date. Assessment Policies and Procedures For assessment policies and procedures, including academic integrity, late submissions, and special consideration, see the unit of study outline. Assessment Marks The following generic grade descriptors will be used for assessing your submissions: Grade Description High Distinction 85 - 100 Work of outstanding quality, demonstrating mastery of the learning outcomes assessed. The work shows significant innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or exceptional skill. Distinction 75 - 84 Work of excellent quality, demonstrating a sound grasp of the learning outcomes assessed. The work shows innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or superior skill. Credit 65 - 74 Work of good quality, demonstrating more than satisfactory achievement of the learning outcomes assessed, or work of excellent quality for a majority of the learning outcomes assessed. Pass 50 - 64 Work demonstrating satisfactory achievement of the learning outcomes assessed. Fail 1 25 - 49 Work that does demonstrates an attempt at, but not satisfactory achievement of, one or more of the learning outcomes assessed. Fail 2 0 - 25 No submission, or work that shows a lack of understanding of requirements and learning outcomes assessed. Architecture, Design and Planning Assessment Criteria The following specific assessment criteria will be used for assessing your submissions to help guide your learning: A. Process B. Design quality C. Technical execution D. Documentation & presentation A. Process: use of prototyping methods, improvement of project through iteration and incorporating feedback received from your tutors, peers and users; general level of reflection during the semester – in terms of relevance of methods chosen, execution of methods, etc. HD D CR P F1 F2 Thorough process with thoughtfully applied methods in all phases and clear evidence of reflection. Thorough process and appropriate methods applied in most phases. Appropriate methods applied in most phases. Some inappropriate or incomplete use of methods. Unsatisfactory or incomplete application of methods. Inappropriate or absent application of methods. B. Design quality: in terms of visual design, navigation design, layout, and interaction design, use of design principles, etc., as well as appropriateness of chosen design solution in regard to audience and context. HD D CR P F1 F2 Clear and convincing interaction, layout and visual design to the level of professional standards. Clear and well- considered interaction, layout and visual design. Mostly clear and adequately considered interaction, layout and visual design. Satisfying interaction design, layout and visual. Unsatisfactory or unclear interaction design, layout and visual design. Inappropriate, missing or inadequate interaction, layout and visual design. C. Technical execution: execution (use of appropriate technologies/material, fidelity of implementation) as well as sophistication (, level of functionality implemented, etc.) of your final demonstration prototype. HD D CR P F1 F2 Innovative and semantically correct use of technologies and sophisticated implementation that matches professional standards. Original and mostly semantically correct use of technologies and interesting implementation. Appropriate use of technologies and appropriate implementation but lacking semantical correctness. Satisfying use of technologies and satisfying implementation, but large parts of the implementation are lacking. Unsatisfactory use of technology and poor, incomplete implementation. Inappropriate use of technologies, inadequate attempt at implementation. D. Documentation & presentation includes overall quality of documentation, whether as a report or video. You are assessed on content (depth and clarity of explanations, references to principles and other material covered in lectures and tutorials, as well as demonstration of further research and solid understanding of the material covered) and style (writing and communication style, structure, layout and formatting, consistency, grammar). HD D CR P F1 F2 Excellent demonstration and solid understanding of the topics taught in the unit and clearly documented project that matches professional standards. Presented in an attractive and aesthetically pleasing format to an exceptional level of quality. Thorough demonstration and solid understanding of the topics taught in the unit and clearly documented project. Presented in an attractive and aesthetically pleasing format to a high-level of quality. Satisfying demonstration and understanding of the topics taught in the unit and well-documented project. Presented in an attractive and aesthetically pleasing format at a good level of quality. Some demonstration and understanding of the topics taught in the unit and mostly well- documented project. Presented in an attractive and aesthetically pleasing format at a satisfactory level of quality, some grammatical or spelling errors which do not interfere with meaning. Unsatisfactory demonstration of understanding of the topics taught in the unit, confusing project documentation. Poorly presented and formatted, with grammatical or spelling errors that occasionally interfere with meaning. No demonstration of understanding of the topics taught in the unit. Missing or confusing project documentation. Poorly presented and formatted, with grammatical or spelling errors that frequently interfere with meaning.