FIT5227 Introduction to 3D Modelling and Virtual Reality S2 2022 Assignment 2: Scene Creation and Virtual Reality Interactions [40%] BRIEF In Assignment 2, your challenge is to research, design and create an interactive Virtual Reality experience. Your tutor will supply you with a basic but flexible architectural shell, consisting of three interconnected rooms. Your task is to model the contents of these rooms (furniture, objects, lights, windows, doors etc), import these objects into Unity, and design a series of virtual reality interactions that prompt the user to navigate and explore the interior space. Ambient and spatial sounds will be used to further enhance the experience and can only be sourced from the Freesound Project (https://freesound.org) as long as you reference the creator and sound file in your documentation. UI elements may only be sourced from Material Design Icons (https://materialdesignicons.com/) and fonts from Google Fonts (https://fonts.google.com/). Please note: any 3D models and materials downloaded from the internet will be considered as evidence of plagiarism. NOTES The architectural shell your tutors will provide you with can be resized – you can make any of the rooms bigger, smaller, longer or taller to suit your design, but you are limited to three rooms overall. How you populate the spaces inside these rooms is a more important consideration; there should be some kind of consistent theme that links all the rooms together. Is your VR scene set in a modern interior with white walls and sunlight streaming through the windows, or is it set in a dark underground vault full of treasures? Perhaps your rooms are all made of metal and plastic, and set deep within the hull of an interstellar spaceship. Some rooms might be crowded with models; a library filled with bookstacks and bookcases, for example, and some might be empty and open. You should be careful not to spend too much time detailing these models, most are just for atmosphere. However, a few models might warrant a little more attention as they will be critical to your VR interactions. Your VR experience will feature at least three interactive features. These features are not random but designed with cause and effect; i.e. the first interaction enables the second interaction, which in turn enables the third. Further interactive features are welcome. DELIVERABLES Submissions for this assignment should contain the following (four items): (a) A Unity Project folder This is the folder Unity generates for you when creating a new project. It includes your materials, sounds, and FBX meshes imported from Maya. (b) A Unity3D Windows Build Importing your scene into Unity and exporting your scene as an interactive build. (c) Documentation as a PDF document Your documentation should contain research, design, references, screenshots, analysis, and descriptions of your technical decision-making process with the aim of illustrating your process for this assignment. (d) Video demonstration of your VR scene Create a screen recording of your VR scene in the Unity build, demonstrating the features and interactions you have developed. Page 1 of 2 FIT5227 Introduction to 3D Modelling and Virtual Reality S2 2022 Submission is via Moodle. ALL submitted items must be named in a clear and logical way and compressed into a single .zip file, which should be named with the assessment number, and your name. The maximum total file-size for this submission is 500MB. ASSESSMENT CRITERIA Your submission will be graded on the following criteria: Quality of scene’s 3D modelling & geometry [10 Marks] ● Modelling of props to fill the scene (4 marks) ● Clean and Efficient Geometry (3 marks) ● Use of modelling tools & techniques (3 marks) Presentation of your scene and VR interactions [16 Marks] ● Appropriate use and consideration of 3D materials (2 marks) ● Application of lighting and post-processing effects (4 marks) ● Implementation of interactive features in VR (6 marks) ● Inclusion of ambient and spatial sound (4 marks) Written and Visual documentation [12 Marks] ● Discussion of inspiration, research, design, and planning (3 marks) ● Coverage of 3D process and VR scene creation (3 marks) ● Use of images/screenshots and other visual resources to illustrate workflow (3 marks) ● Explanation and reflection of decision-making process (3 marks) Video demonstration [2 Marks] ● Complete demonstration of all interactive features and environment (2 marks) LATE PENALTIES Any submission received after the due date without a prior arranged extension will receive a 10% reduction to their available mark per day late, for a maximum of seven days. Submissions received more than 7 days after the due date without a prior arranged extension will receive a mark of 0 and no feedback will be provided. DUE DATE 4:30PM, Friday Week 12 Page 2 of 2
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