程序代写案例-COMP3511/COMP9511-Assignment 1

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Assignment one overview
Human Computer Interaction
COMP3511/COMP9511 – T2, 2022
Dr Ali Darejeh
Assignment 1 Housekeeping
• DUE: Saturday,
Jun 25th at 18:00 (Week 4)
• A late penalty of 10% will be deducted (off the raw mark) per
day (or part thereof) late. Assignments more than 4 days late
will not be marked. Assignments submitted after 18:00 on the
due date will be marked as late.
• The report, excluding the cover pages, must be a maximum of
21 pages with 1.5 line spacing.
Assignment 1 steps
Analyze a website - video game digital distribution service website:
a. Steam (https://store.steampowered.com/)
b. Crazy Games (https://www.crazygames.com/)
c. Gog (https://www.gog.com/)
d. Humble (https://www.humblebundle.com/store)
e. Itch (Itch.io.)
f. Green Man Gaming (https://www.greenmangaming.com)
g. Epic Games Store (https://store.epicgames.com)
h. Ubi Soft (https://store.ubi.com/)
i. Fanatical (https://www.fanatical.com/)
1. Purpose of the website: provide a brief explanation
2. Users: Five different types of people (stakeholders)
3. Tasks: Choose TWO users from your list above, and analyse what is
each of those people trying to accomplish.
4. Walkthrough: Conduct a “WALKTHROUGH” of your chosen website
using the tasks.
Assignment 1 steps
5. Analysis: As you do your walkthrough of the interface, note down any
issues you are having or any positive aspects of the interface in an issues
table.
6. Take screenshot of the issues.
Frameworks to increase usability
Design principles + Heuristics principles = Increasing usability ➔ User experience goals
Structure
Frameworks to increase usability (example)
Design principles + Heuristics principles = Increasing usability ➔ User experience goals
Structure
Sample screenshots
Assignment 1 steps
7. Critical analysis and design solution: Choose 7 issues from your issues
table and IN DETAIL provide a critique of the issues and possible
solutions to solve the issue.
8. Analysis of the Visual Design: analyse the chosen website based on
layout style (symmetry or asymmetry), white space, colour harmony,
colour contrast, alignment of the components, system flow,…
9. Analysis of the Accessibility: analyse the website for people with vision
impairment, colour blindness, hearing impairment,...
10. Sketches: draw 14 potential solutions and annotate them (7 sketches for
the usability issues, 4 for visual design principles, and 3 for the
accessibility issues)

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