程序代写接单-INFO1113 Assignment

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INFO1113 Assignment 

 Task Description In this assignment, you will create a game in the Java programming language using the Processing library for graphics and gradle as a dependency manager. In the game, the player must avoid enemies that are bouncing around the map, whilst capturing area. Once a percentage of the map area has been captured, the level is won. You have been given the task of developing a prototype of the game. A full description of gameplay mechanics and entities can be found below. An artist has created a simple demonstration of the game and has posted it on your online forum (Ed). You can also play a similar game here. You are encouraged to ask questions on Ed under the assignments category if you are unsure of the specification – but staff members will not be able to do any coding or debugging in this assignment for you. As with any assignment, make sure that your work is your own, and do not share your code or solutions with other students. Working on your assignment You have been given a scaffold which will help you get started with this assignment. You can download the scaffold onto your own computer and invoke gradle build to compile and resolve dependencies. You will be using the Processing library within your project to allow you to create a window and draw graphics. You can access the documentation from here. Due: 1 May 2022, 11:59PM AEST This assignment is worth 18% of your final grade. 


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