COM4503/COM6503: 3D Computer Graphics Assignment 2: Rendering effects (60%) Dr Steve Maddock Deadline: 3pm, Friday 21 January, 2022 1. Introduction Look around you. When you look at the real world, can you see computer graphics rendering challenges? How would you render the objects in terms of patterns of colour and lighting? What techniques would you use? This is what you will consider in this assignment. Your task is to write a report that contrasts the use of a rasterization-based approach using a z-buffer with the approach known as path tracing when producing computer graphics images that simulate real world effects. To limit the coverage, you will choose only three effects. You must choose one effect from list A and two effects from list B to discuss: List A: patterns of surface colour, shiny reflections in surfaces; List B: shadows, atmospheric effects (e.g. light scattering), caustics, depth of field. A particular requirement is that you will make use of three photographs that you will take to illustrate and individualise your report – no-one else will take the same three photographs as you. More details on this are given in section 2. 2. The report Structure The report should start with a general introduction to the topic and what your report will cover. This should be followed by some further sections that structure the parts of your report. It is your decision what sections you will use to structure the report and what the order of these sections should be – this must be explained as part of the introduction to the report. You should consider introducing the two rendering approaches you are comparing and contrasting before you consider the real-world effects you choose. The initial description of the rasterization based approach should be brief as this has been covered in detail in lectures. The description of ‘path tracing’ will need a little more detail. This means you will have to do some research and cite some references for a description of path tracing. Make sure you use illustrations to reduce the amount of text you write here. However, it is the comparison and contrast between the two rendering approaches when they are used to produce the chosen real-world effects that is the main focus of the report – this is where you should spend most of your effort and most of your writing. Make sure that you describe how each of the real-world effects you choose could be simulated using the two rendering approaches and what the advantages and disadvantages of each rendering approach are. (For rasterisation, you will have to think carefully about whether or not the particular real-world effect can be simulated.) The report should finish with a conclusions section where you summarise the main points of the report. Illustrations These are an important part of the assignment and can come from a range of sources: photographs, screenshots from assignment 1, illustrations you make, general illustrations from the internet. Photographs: A particular requirement is that you must make use of three photographs that you must take to illustrate and individualise your report – no-one else will take the same three photographs as you. You might take a picture of your desk, or a part of a kitchen, or part of a space in the Diamond, or wherever else you can think of. These photographs must be used to illustrate the real-world effects you choose. As an example, if you choose shadows as one of the things to discuss, then one of your photographs should have some good shadow effects in the picture. Choose your photographs carefully as they must serve the arguments that you make in your report. Remember, whilst you may start with photographs of three different scenes, if the resolution is good enough, you can always zoom in on one part of a photograph to produce a further illustration for the report. Screenshots from Assignment 1: These should be used to illustrate your report (possibly zooming in on relevant areas of the screenshots). As an example, the lighting used in Assignment 1 was limited. It failed to capture many real-world lighting effects. So, you could use a screenshot to show what a picture looks like without shadows and discuss the impact that makes on the result. One of your photographs might even look a little like the scene in Assignment 1 to support your discussions. Making an illustration: You could choose to use some computer graphics tools (e.g. Unity or Blender or some other tools that are free for personal use) to produce some illustrations to help explain things in your report. General illustrations from the internet: You must check the copyright permissions before you use any illustrations from the internet. Decisions and skills As part of the assignment, you will need to make decisions about what should be presented, make decisions about the ordering of information, decide what should be assumed and what should be explained (you can assume I know about my lecture notes – as an example, there is no need to explain the workings of a rasterization based rendering approach in detail; a brief summary using a diagram would suffice), link to reliable information sources, and use appropriate language in your report. You are finding, understanding, filtering, organising and presenting information. You are demonstrating that you can summarise and appraise information about computer graphics. References I expect to see at least 3 published research papers in your reference list, as well as other kinds of reference, e.g. online materials. Google Scholar (https://scholar.google.com) is a good place to search for academic papers. 3. Deliverables • The report should be between 2000 and 4000 words. This total does not include the list of references and the figure captions. You may include as many pictures as you deem appropriate. • You should submit the report via Blackboard as a pdf document. • You must include the following statement at the start of the report: /* I declare that this work is my own. Author: < name >, < email address > */ 4. Marking The following aspects will be considered: • Coverage of the topic area and relevance of material – Is the material included relevant? Is there evidence of independent reading to find advanced/interesting information for the report? Are the references good? • Knowledge and understanding of relevant material – Do you demonstrate knowledge and understanding of what you are writing about? Is deeper understanding demonstrated by comparing and contrasting ideas? Is your information accurate, or is some of the material misleading or even incorrect, demonstrating that you don’t understand it? • Organisation, clarity of expression and diagrams – Is the report tidy and organised, with a good flow of information? Are all points in the writing expressed clearly and succinctly, and supported with the use of diagrams? Good use of illustrations – photographs, screenshots from Assignment 1, other illustrations. All diagrams should have a figure number and a caption and be referred to from the main text. 5. Other • Standard lateness penalties will apply. • Turnitin will be used to check for use of unfair means. • See the Department’s UG and PGT student handbooks for more detailed information on lateness penalties and unfair means: o UG: https://sites.google.com/sheffield.ac.uk/co mughandbook/ o PGT: https://sites.google.com/sheffield.ac.uk/co mpgtstudenthandbook
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