程序代写案例-CSE 305

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CSE 305: Language Interpreter Design
Due: April 23th 2021, 11:59pm
1 Overview
The goal of this project is to understand and build an interpreter for a small, OCaml-like, stack-
based bytecode language. You will be implementing this interpreter in OCaml, like the previous
assignments. The project is broken down into three parts. Part 1 is defined in Section 4 and is worth
100 points, Part 2 is defined in Section 5 and is worth 150 points, and Part 3 is defined in Section 6
and is worth 150 points. All parts are due by April 23th 2021, 11:59pm, but we recommend you
keep to the following time schedule for each part:
1. Part 1 by March 12th 2021, 11:59pm(100 points)
2. Part 2 by April 2nd 2021, 11:59pm(150 points)
3. Part 3 by April 23th 2021, 11:59pm(150 points) **this is the last day to submit**
This is an individual project. You will submit a file named interpreter.ml which contains a
function, interpreter, with the following type signature:
val interpreter : string * string -> unit
If your program does not match the type signature, it will not compile on Autolab
and you will receive 0 points. You may, however, have helper functions defined outside of
interpreter—the grader is only explicitly concerned with the type of interpreter.
You must submit a solution for each part. Each part is graded individually, so you may wish,
for example, to submit your Part 3 solution for parts 1 and 2. Late submissions will not be accepted
and will be given a score of 0. Test cases will also be provided on Piazza for you to test your code
locally. These will not be exhaustive, so you are highly encouraged to write your own tests to check
your interpreter against all the functionality described in this document.
2 Functionality
Given the following function header:
let interpreter ( (input : string), (output : string )) : unit = ...
input and output will be passed in as strings that represent paths to files just like in the Pangram
assignment. Your function should write any output your interpreter produces to the file specified
by output. In the examples below, the input file is read from top to bottom and then each com-
mand is executed by your interpreter in the order it was read. It is incredibly useful to read in all
of the commands into a list prior to executing them, separating input from the actual interpreta-
tion of the commands. The input file can be arbitrarily long. You may find the library function
String.split_on_char to be useful for separating a string into a string list.
1
input stack
push 1
quit 1
input stack
push 6
push 2
div
mul
quit
:error:
3
input stack
push 5
neg
push 10
push 20
add
quit
30
-5
input stack
push :true:
push 7
push 8
push :false:
pop
sub
quit
-1
:true:
input stack
push 10
push 2
push 8
mul
add
push 3
sub
quit
23
3 Grammar
The following is a context free grammar for the bytecode language you will be implementing.
Terminal symbols are identified by monospace font, and nonterminal symbols are identified by
italic font. Anything enclosed in [brackets] denotes an optional character (zero or one occurrences).
The form '( set1 | set2 | setn)' means a choice of one character from any one of the n sets. A set
enclosed in {braces means zero or more occurrences}.
The set digit is the set of digits {0,1,2,3,4,5,6,7,8,9}, letter is the set of all characters in the
English alphabet (lowercase and uppercase), and ASCII is the ASCII character set. The set sim-
pleASCII is ASCII without quotation marks and the backslash character. Do note that this neces-
sarily implies that escape sequences will not need to be handled in your code.
3.1 Constants
const ::= int | bool | error | string | name | unit
int ::= [−] digit { digit }
bool ::= :true: | :false:
error ::= :error:
unit ::= :unit:
string ::= "simpleASCII { simpleASCII }"
simpleASCII ::= ASCII \ {'\', '"'}
name ::= {_} letter {letter | digit | _}
3.2 Programs
prog ::= com {com} quit
com ::= push const | add | sub | mul | div | rem | neg | swap | pop | cat | and | or | not
| lessThan | equal | if | bind | let com {com} end | funBind com {com} [ return ]
funEnd | call
funBind ::= (fun | inOutFun) name1 name2
2
4 Part 1: Basic Computation
Suggested Completion Date: March 12th 2021, 11:59pm
Your interpreter should be able to handle the following commands:
4.1 push
4.1.1 Pushing Integers to the Stack
push num
where num is an integer, possibly with a ’-’ suggesting a negative value. Here ’-0’ should be regarded
as ’0’. Entering this expression will simply push num onto the stack. For example,
input stack
push 5
push -0
0
5
4.1.2 Pushing Strings to the Stack
push string
where string is a string literal consisting of a sequence of characters enclosed in double quotation
marks, as in "this is a string". Executing this command would push the string onto the stack:
input stack
push "deadpool"
push "batman"
push "this is a string"
this a string
batman
deadpool
Spaces are preserved in the string, i.e. any preceding or trailing whitespace must be kept inside
the string that is pushed to the stack:
input stack
push " deadp ool "
push "this is a string "
this␣is␣a␣string␣␣
␣deadp␣ool␣
You can assume that the string value would always be legal and not contain quotations or escape
sequences within the string itself, i.e. neither double quotes nor backslashes will appear inside a
string.
4.2 Pushing Names to the Stack
push name
where name consists of a sequence of letters, digits, and underscores, starting with a letter or
underscore.
1. example
3
input
push a
push 13
→ stacka →
stack
13
a
2. example
input
push __name1__
push 3

stack
__name1__ →
stack
3
__name1__
If name does not conform to previously mentioned specifications, only push the error literal
(:error:) onto the stack instead of pushing name.
To bind ‘a’ to the value 13 and __name1__ to the value 3, we will use ‘bind’ operation which
we will see later (Section 5.7) You can assume that a name will not contain any illegal tokens—no
commas, quotation marks, etc. It will always be a sequence of letters, digits, and underscores,
starting with a letter (uppercase or lowercase) or an underscore.
4.3 boolean
push bool
There are two kinds of boolean literals: :true: and :false:. Your interpreter should push the
corresponding value onto the stack. For example,
input stack
push 5
push :true:
:true:
5
4.4 error and unit
push :error:
push :unit:
Similar with boolean literals, pushing an error literal or unit literal will push :error: or :unit:
onto the stack, respectively.
input
push :error:
push :unit:
push :error:
push :unit:
push :unit:
quit

stack
:unit:
:unit:
:error:
:unit:
:error:
4
4.5 pop
The command pop removes the top value from the stack. If the stack is empty, an error literal
(:error:) will be pushed onto the stack. For example,
input
push 5
pop
pop
→ stack
5
→ stack → input:error:
4.6 add
The command add refers to integer addition. Since this is a binary operator, it consumes the top
two values in the stack, calculates the sum and pushes the result back to the stack. If one of the
following cases occurs, which means there is an error, any values popped out from the stack should
be pushed back in the same order, then a value :error: should also be pushed onto the stack:
• not all top two values are integer numbers
• only one value in the stack
• stack is empty
for example, the following non-error case:
input
push 5
push 8
add

stack
8
5
→ stack
13
Alternately, if there is only one number in the stack and we use add, an error will occur. Then
5 should be pushed back as well as :error:
input
push 5
add
→ stack
5

stack
:error:
5
4.7 sub
The command sub refers to integer subtraction. It is a binary operator and works in the following
way:
• if top two elements in the stack are integer numbers, pop the top element(y) and the next
element(x), subtract y from x, and push the result x-y back onto the stack
• if the top two elements in the stack are not all integer numbers, push them back in the same
order and push :error: onto the stack
• if there is only one element in the stack, push it back and push :error: onto the stack
• if the stack is empty, push :error: onto the stack
5
for example, the following non-error case:
input
push 5
push 8
sub

stack
8
5
→ stack
-3
Alternately, if one of the top two values in the stack is not a numeric number when sub is used,
an error will occur. Then 5 and :false: should be pushed back as well as :error:
input
push 5
push :false:
sub
→ stack
5

stack
:false:
5

stack
:error:
:false:
5
4.8 mul
The command mul refers to integer multiplication. It is a binary operator and works in the following
way:
• if top two elements in the stack are integer numbers, pop the top element(y) and the next
element(x), multiply x by y, and push the result x*y back onto the stack
• if the top two elements in the stack are not all integer numbers, push them back in the same
order and push :error: onto the stack
• if there is only one element in the stack, push it back and push :error: onto the stack
• if the stack is empty, push :error: onto the stack
For example, the following non-error case:
input
push 5
push 8
mul

stack
8
5
→ stack
40
Alternately, if the stack empty when mul is executed, an error will occur and :error: should
be pushed onto the stack:
input
mul
→ stack → stack:error:
4.9 div
The command div refers to integer division. It is a binary operator and works in the following way:
• if top two elements in the stack are integer numbers, pop the top element(y) and the next
element(x), divide x by y, and push the result xy back onto the stack
6
• if top two elements in the stack are integer numbers but y equals to 0, push them back in the
same order and push :error: onto the stack
• if the top two elements in the stack are not both integer numbers, push them back in the same
order and push :error: onto the stack
• if there is only one element in the stack, push it back and push :error: onto the stack
• if the stack is empty, push :error: onto the stack
For example, the following non-error case:
input
push 5
push 8
div

stack
8
5
→ stack
0
Alternately, if the top element in the stack equals to 0, there will be an error if div is executed.
In such situations 5 and 0 should be pushed back onto the stack as well as :error:
input
push 5
push 0
div

stack
0
5

stack
:error:
0
5
4.10 rem
The command rem refers to the remainder of integer division. It is a binary operator and works in
the following way:
• if top two elements in the stack are integer numbers, pop the top element(y) and the next
element(x), calculate the remainder of xy , and push the result back onto the stack
• if top two elements in the stack are integer numbers but y equals to 0, push them back in the
same order and push :error: onto the stack
• if the top two elements in the stack are not all integer numbers, push them back and push
:error: onto the stack
• if there is only one element in the stack, push it back and push :error: onto the stack
• if the stack is empty, push :error: onto the stack
For example, the following non-error case:
input
push 5
push 8
rem

stack
8
5
→ stack
5
7
Alternately, if one of the top two elements in the stack is not an integer, an error will occur if
rem is executed. If this occurs the top two elements should be pushed back onto the stack as well
as :error:. For example:
input
push 5
push :false:
rem

stack
:false:
5

stack
:error:
:false:
5
4.11 neg
The command neg is to calculate the negation of an integer (negation of 0 should still be 0). It is
unary therefore consumes only the top element from the stack, calculate its negation and push the
result back. A value :error: will be pushed onto the stack if:
• the top element is not an integer, push the top element back and push :error:
• the stack is empty, push :error: onto the stack
For example, the following non-error case:
input
push 5
neg
→ stack
5
→ stack
-5
Alternately, if the value on top of the stack is not an integer, when neg is used, that value should
be pushed back onto the stack as well as :error:. For example:
input
push 5
neg
push :true:
neg
→ stack
5
→ stack
-5

stack
:true:
-5

stack
:error:
:true:
-5
4.12 swap
The command swap interchanges the top two elements in the stack, meaning that the first element
becomes the second and the second becomes the first. A value :error: will be pushed onto the
stack if:
• there is only one element in the stack, push the element back and push :error:
• the stack is empty, push :error: onto the stack
For example, the following non-error case:
8
input
push 5
push 8
push :false:
swap

stack
8
5

stack
:false:
8
5

stack
8
:false:
5
Alternately, if there is only one element in the stack when swap is used, an error will occur and
:error: should be pushed onto the stack. Now we have two elements in the stack (5 and :error:),
therefore the second swap will interchange the two elements:
input
push 5
swap
swap
→ stack
5

stack
:error:
5

stack
5
:error:
4.13 toString
The command toString removes the top element of the stack and converts it to a string. If the
stack is empty, the error value is pushed instead. Conversions of values to strings should be done
as follows:
• Integers shall be rendered as decimal values with no leading zeros. Negative integers should
be prefixed with a ‘-’.
• Booleans shall be rendered as the values “:true” and “:false:”.
• Error values shall be rendered as “:error:”
• Unit values shall be rendered as “:unit:”
• String values should be left unchanged (i.e. surrounding punctuation may not be added)
• Names shall be converted to the corresponding string, contents unchanged.
• Closures (once introduced in Part 3) shall be rendered as “:fun:”
4.14 println
The println command pops a string off the top of the stack and writes it, followed by a newline,
to the output file that is specified as the second argument to the interpreter function. In the case
that the top element on the stack is not a string, it should be returned to the stack and an :error:
pushed. If the stack is empty, an :error: shall be pushed.
4.15 quit
The command quit causes the interpreter to stop.
9
5 Part 2: Variables and Scope
Suggested Completion Date: April 2nd 2021, 11:59pm
In part 2 of the interpreter you will be expanding the types of computation you will be able to
perform, adding support for immutable variables and structures for expressing scope.
5.1 cat
The cat command computes the concatenation of the top two elements in the stack and pushes the
result onto the stack. The top two values of the stack — x and y — are popped off and the result
is the string y concatenated onto x.
:error: will be pushed onto the stack if:
• there is only one element in the stack, push the element back and push :error:
• the stack is empty, push :error: onto the stack
• if either of the top two elements are not strings, push the elements back onto the stack, and
then push :error:
– Hint: Recall that names and strings are different.
For example:
input
push "hello "
push "world!"
cat
→ stack
hello

stack
world!
hello
→ stack
hello world!
Consider another example:
input
push "Michael"
push Scott
cat
→ stack
Michael

stack
Scott
Michael

stack
:error:
Scott
Michael
Note that strings can contain spaces, punctuation marks, and other special characters. You may
assume that strings only contain ASCII characters and have no escape sequences, e.g. \n and \t.
5.2 and
The command and performs the logical conjunction of the top two elements in the stack and pushes
the result (a single value) onto the stack.
:error: will be pushed onto the stack if:
• there is only one element in the stack, push the element back and push :error:
• the stack is empty, push :error: onto the stack
• if either of the top two elements are not booleans, push back the elements and push :error:
10
For example:
input
push :true:
push :false:
and
→ stack
:true:

stack
:false:
:true:
→ stack
:false:
Consider another example:
input
push :true:
and
→ stack
:true:

stack
:error:
:true:
5.3 or
The command or performs the logical disjunction of the top two elements in the stack and pushes
the result (a single value) onto the stack.
:error: will be pushed onto the stack if:
• there is only one element in the stack, push the element back and push :error:
• the stack is empty, push :error: onto the stack
• if either of the top two elements are not booleans, push back the elements and push :error:
For example:
input
push :true:
push :false:
or
→ stack
:true:

stack
:false:
:true:
→ stack
:true:
Consider another example:
input
push :false:
push "khaleesi"
or
→ stack
:false:

stack
khaleesi
:false:

stack
:error:
khaleesi
:false:
5.4 not
The command not performs the logical negation of the top element in the stack and pushes the
result (a single value) onto the stack. Since the operator is unary, it only consumes the top value
from the stack. The :error: value will be pushed onto the stack if:
• the stack is empty, push :error: onto the stack
• if the top element is not a boolean, push back the element and push :error:
11
For example:
input
push :true:
not
→ stack
:true:
→ stack
:false:
Consider another example:
input
push 3
not
→ stack
3

stack
:error:
3
5.5 equal
The command equal refers to numeric equality (so you are not supporting string comparisons). This
operator consumes the top two values on the stack and pushes the result (a single boolean value)
onto the stack. The :error: value will be pushed onto the stack if:
• there is only one element in the stack, push the element back and push :error:
• the stack is empty, push :error: onto the stack
• if either of the top two elements are not integers, push back the elements and push :error:
For example:
input
push 7
push 7
equal
→ stack
7

stack
7
7
→ stack
:true:
Consider another example:
input
push 8
push 9.5
equal
→ stack
8

stack
:error:
8

stack
:error:
:error:
8
5.6 lessThan
The command lessThan refers to numeric less than ordering. This operator consumes the top two
values on the stack and pushes the result (a single boolean value) onto the stack. The :error:
value will be pushed onto the stack if:
• there is only one element in the stack, push the element back and push :error:
• the stack is empty, push :error: onto the stack
• if either of the top two elements aren’t integers, push back the elements and push :error:
12
For example:
input
push 7
push 8
lessThan
→ stack
7

stack
8
7
→ stack
:true:
5.7 bind
The bind command binds a name to a value. It is evaluated by popping two values from the stack.
The second value popped must be a name (see section 4.2 for details on what constitutes a ’name’).
The name is bound to the value (the first thing popped off the stack). The value can be any of the
following:
• An integer
• A string
• A boolean
• :unit:
• The value of a name that has been previously bound
The name value binding is stored in an environment data structure. The result of a bind operation
is :unit: which is pushed onto the stack. The value :error: will be pushed onto the stack if:
• we are trying to bind an identifier to an unbound identifier, in which case all elements popped
must be pushed back before pushing :error: onto the stack.
• the stack is empty, push :error: onto the stack.
5.7.1 Example 1
input
push a
push 3
bind
→ stacka →
stack
3
a
→ stack
:unit:
5.7.2 Example 2
input
push sum1
push 7
bind
push sum2
push 5
bind
→ stack
sum1

stack
7
sum1
→ stack
:unit:

stack
sum2
:unit:

stack
5
sum2
:unit:

stack
:unit:
:unit:
13
You can use bindings to hold values which could be later retrieved and used by functionalities
you already implemented. For instance, in the example below, an addition on a and name1 would
add 13 + 3 and push the result 16 onto the stack.
This, in effect, allows names to be in place of proper constants in all the operations we’ve seen
so far. Take for example, when you encounter a name in an add operation, you should retrieve the
value the name is bound to, if any. Then if the value the name is bound to has the proper type,
you can perform the operation.
5.7.3 Example 3
input
push a
push 13
bind
push name1
push 3
bind
push a
push name1
add
→ stacka →
stack
13
a
→ stack
:unit:

stack
name1
:unit:

stack
3
name1
:unit:

stack
:unit:
:unit:

stack
a
:unit:
:unit:

stack
name1
a
:unit:
:unit:

stack
16
:unit:
:unit:
Notice how we can substitute a constant for a bound name and the commands work as we
expect. The idea is that when we encounter names in a command, we resolve the name to the value
it’s bound to, and then use that value in the operation.
14
5.8 Example 4
input
push a
push 5
bind
pop
push a
push 3
add
push b
push "str"
bind
pop
push 10
push b
sub
quit

stack
:error:
b
10
8
You can see that the add operation completes, because a is bound to an integer (5, specifically). The
sub operation fails because b is bound to a string, and thus does not type check. While performing
operations, if a name has no binding or it evaluates to an improper type, push :error: onto the
stack, in which case all elements popped must be pushed back before pushing :error: onto the
stack.
5.9 Example 5
Bindings can be overwritten, for instance:
input
push a
push 9
bind
push a
push 10
bind
Here, the second bind updates the value of a to 10.
Common Questions
(a) What values can _name_ be bound to?
_name_ can be bound to integers, booleans, strings, :unit: and also previously bound val-
ues. For example,
15
1)
input
push a
push :true:
bind
would bind a to :true:
2)
input
push a
push 7.5
bind
would result in bind producing an :error: because a CANNOT be bound to :error:
3)
input
push b
let
push a
push 7
bind
end
bind
would bind a to 7 and b to :unit:
4)
input
push b
push 8
bind
push a
push b
bind
would bind b to 8 and would bind a to the VALUE OF b which is 8.
5)
input
push b
push a
bind
would result in an :error: because you are trying to bind b to an unbound variable a.
(b) How can we bind identifiers to previously bound values?
16
input
push a
push 7
bind
push b
push a
bind
The first bind binds the value of a to 7. The second bind statement would result in the
name b getting bound to the VALUE of a—which is 7. This is how we can bind identifiers
to previously bound values. Note that we are not binding b to a—we are binding it to the
VALUE of a.
(c) Can we have something like this?
input
push a
push 15
push a
Yes. In this case a is not bound to any value yet, and the stack contains:
stack
a
15
a
If we had:
input
push a
push 15
bind
push a
The stack would be:
stack
a
:unit:
(d) Can we push the same _name_ twice to the stack? For instance, what would be the result
of the following:
17
input
push a
push a
quit
This would result in the following stack output:
stack
a
a
Yes, you can push the same _name_ twice to the stack. Consider binding it this way:
input
push a
push a
push 2
bind
This would result in
:unit: → as a result of binding a to 2
a → as a result of pushing the first a to the stack
(e) Output of the following code:
input
push a
push 9
bind
push a
push 10
bind
This would result in the following stack output:
would result in
:unit: → as a result of second bind
:unit: → as a result of first bind
18
5.10 if
The if command pops three values off the stack: x, y and z. The third value popped (z, in this
case) must always be a boolean. If z is :true:, executing the if command will push x back onto the
stack, and if z is :false:, executing the if will push y back onto the stack.
:error: will be pushed onto the stack if:
• the third value is not a boolean, all elements (x, y, and z) should be pushed back onto the
stack before pushing :error: onto the stack.
• the stack is empty, push :error: onto the stack
• there are less than 3 values on the stack, in which case all elements popped must be pushed
back before pushing :error: onto the stack.
For example:
input
push :true:
push 9
push 8
if
→ stack
:true:

stack
9
:true:

stack
8
9
:true:
→ stack
8
Common Questions
(a) What values can ‘if’ take?
The result of executing a ‘if’ can be any stack value.
For instance:
1)
input
push :true:
push "oracle"
push "jive"
if
the result of if would be jive
2)
input
push :false:
let
push a
push 8
bind
end
push 8.9
if
the result of if would be :unit:
(b) What is the result of executing the following:
19
input
push a
push 5
bind
pop
push :true:
push 4
push a
if
The stack would have a. Although the value of a is bound to 5, we only resolve the name to
the value if we need to perform computation. (For ‘if’, the only value needed for computation
is a boolean.)
5.11 let...end
let...end limits the scope of variables. "let" marks the beginning of a new environment—which
is basically a sequence of bindings. The result of the let...end is the last stack frame of the let.
Let...end can contain any number of operations but it will always result in a stack frame that is
strictly larger than the stack prior to the let.
Trying to access an element that is not in scope of the let...end block would push :error: on
the stack. let...end blocks can also be nested.
For example,
20
input
let
push c
push 13
bind
let
push a
push 3
bind
push a
push c
add
end
let
push b
push "ron"
bind
end
end
21
Original Stack
1st Let Expression
stack
c →
stack
13
c
→ stack
:unit:

2nd Let Expression
stack
a
:unit:

stack
3
a
:unit:

stack
:unit:
:unit:

stack
a
:unit:
:unit:

stack
c
a
:unit:
:unit:

stack
16
:unit:
:unit:

stack
16
:unit:

3rd Let Expression
stack
b
16
:unit:

stack
ron
b
16
:unit:

stack
:unit:
16
:unit:

stack
:unit:
In the above example, the first let statement creates an empty environment (environment 1),
then the name c is bound to 13. The result of this bind is a :unit: on the stack and a name
value pair in the environment. The second let statement creates a second empty environment.
Name a is bound here. To add a and c, these names are first looked up for their values in the
current environment. If the value isn’t found in the current environment, it is searched in the outer
environment. Here, c is found from environment 1. The sum is pushed to the stack. A third
environment is created with one binding ‘b’. The second last end is to end the scope of environment
3 and the last end statement is to end the scope of environment 1. You can assume that the stack
is left with at least 1 item after the execution of any let...end block.
Common Questions
(a) What would be the output of running the following:
22
input
push 1
let
push 2
push 3
push 4
end
push 5
This would result in the stack:
stack
5
4
1
Explanation: After the let...end is executed the last frame is returned—which is why we have
4 on the stack.
(b) What would be the result of executing the following:
input
let
push a1
push 7.2
bind
end
quit
7.2 can’t be pushed to the stack and a1 cannot be bound to :error: so, the result would be
:error:
(c) What would be the output of running the following code:
input
let
push 3
push 10
end
add
quit
The stack output would be:
stack
:error:
10
23
6 Part 3: Functions Due: April 23th 2021, 11:59pm
6.1 Function declaration and call
fun name1 name2
Denotes a function declaration, i.e. the start of a function called name1, which has one formal
parameter name2. The expressions that follow comprise the function body. The function body is
terminated with a special keyword funEnd. Note, name1 and name2 can be any valid name, but
will never be any of the keywords in our language (e.g. add, push, pop, fun, funEnd, etc.). Also
the function name and argument name cannot be the same.
funEnd
denotes the end of a function body.
push funName
push arg
call
Denotes applying the function funName to the actual parameter arg. When call is evaluated,
it will apply the function funName to arg and pop both funName and arg from the stack. arg can
either be a name (this includes function names), an integer, a string, a boolean, or :unit:.
When the interpreter encounters a function declaration expression it should being construction
a closure. A closure will consist of (1) an environment, (2) the code for the function (the expressions
between the function declaration and funEnd), and (3) the name of the formal parameter. The value
:unit: should be pushed to the stack once the function declaration is evaluated and the closure
created and bound to the function name in the environment.
1. The environment for the closure will be a copy of the current environment. (Challenge: if you
would like to optimize your closure representation you do not need the entire environment, just
the bindings of the variables used inside the function that are not defined inside the function
and are not the formal parameter).
2. To compute the code for the function, you should copy all the expressions in order starting
with the first expressions after the function declaration up to, but not including, the funEnd.
3. In the current environment you should create a binding between the function name and its
closure.
When a function is called, you should first check to see if there is a binding in the current
environment, which maps funName to a closure. If one does not exist, push :error: onto the
stack. You should then check to see if the current environment contains a binding for arg if it is a
name instead of a value. If it does not, then you should push :error: onto the stack. If arg is an
:error: you should push :error: onto the stack.
If both funName and arg have appropriate bindings, or arg is a valid value, then the call to
the function can proceed. To do this, push the environment stored in the closure onto the stack.
To this environment add a binding between the formal parameter 1 and the value of the actual
parameter (i.e. the argument). Note that if arg is a name, then it must have a binding in the
1you will extract the formal parameter from the closure
24
environment at the point of the call 2. You should then save the current stack and create a new
stack that will be used for the execution of the function 3. Next retrieve the code for the function
and begin executing the expressions. The function completes once the last expression in code for the
function is executed. When this happens, you should restore the environment to the environment
that existed prior to the function call 4. The stack should also be restored to what the stack was at
the point of the call 5. Once the environment has been restored, execution should resume with the
expression that follows the call.
6.2 return
Functions can return values by using a return expression. Since functions themselves are values
(a closure), functions can take other functions as arguments and can return functions. When a
return expression is evaluated, the function stops execution. When this happens you should restore
the environment to the environment that existed prior to the function call, just like if the function
completed by executing the last expression in the function’s code. The stack should also be restored
to what the stack was at the point of the call. Additionally, you should push the last stack frame
the function pushed onto the restored stack (the stack at the point of the call).
Please note that background color and indentation is used only to improve readability. Closure
would consist of code within colored background.
6.3 Examples
6.3.1 Example 1
input
fun identity x
push x
return
funEnd
push identity
push 1
call
quit

stack
1
:unit:
1 → return value of calling identity and passing in x as an argument
:unit: → result of declaring identity
2this is the current environment before you push the closure’s environment
3hint: you may want to implement the stack as a stack of stacks to handled nested function calls and recursion,
much like implementing the environment as a stack of maps
4hint: if you are implementing your environment as a stack of local environments, this will entail popping off the
top environment
5hint: if you implemented your stack as a stack of stacks, this only requires popping off the top stack to restore
the stack to what it was prior to the call
25
6.3.2 Example 2
input
fun identity x
push x
return
funEnd
push identity
push 1.2
call
quit

stack
:error:
:error:
identity
:unit:
:error: → error as a result of calling a function with error as the actual parameter
:error: → result of pushing 1.2
identity → push of identity
:unit: → result of declaring identity
6.3.3 Example 3
input
fun identity x
push x
return
funEnd
push x
push 1
bind
push identity
push x
call
quit

stack
1
:unit:
:unit:
1 → return value of calling identity and passing in x as an argument
:unit: → result of binding x
:unit: → result of declaring identity
26
6.3.4 Example 4
input
push x
push 3
bind
fun addX arg
push x
push arg
add
return
funEnd
push x
push 5
bind
push a
push 3
bind
push addX
push a
call
quit

stack
6
:unit:
:unit:
:unit:
:unit:
6 → result of function call
:unit: → result of third binding
:unit: → result of second binding
:unit: → result of function declaration
:unit: → result of first binding
27
6.3.5 Example 5
input
fun stop arg
push 1
return
funEnd
fun factorial arg
push arg
push 1
sub
push 1
push arg
equal
push factorial
push stop
if
swap
call
push arg
mul
return
funEnd
push factorial
push 3
call
quit

stack
6
:unit:
:unit:
6 → value returned from factorial
:unit: → declaration of factorial
:unit: → declaration of stop
28
6.3.6 Example 6
input
fun add1 x
push x
push 1
add
return
funEnd
push z
push 2
bind
fun twiceZ y
push y
push z
call
push y
push z
call
push y
push z
call
add
return
funEnd
push twiceZ
push add1
call
quit

stack
6
:unit:
:unit:
:unit:
6 → return of calling twiceZ and passing add1 as an argument
:unit: → declaration of twiceZ
:unit: → binding of z
:unit: → declaration of the add1 function
6.4 Functions and Let
Functions can be declared inside a let expression. Much like the lifetime of a variable binding, the
binding of a function obeys the same rules. Since let introduces a stack of environments, the closure
should also take this into account. The easiest way to implement this is for the closure to store
the stack of environments present at the declaration of the function. (Note: you can create a more
optimal implementation by only storing the bindings of the free variables used in the function—to
do this you would look up each free variable in the current environment and add a binding from
the free variable to the value in the environment stored in the closure)
(please note background color is used only to improve readability):
29
6.4.1 Example 1
input
let
fun identity x
push x
return
funEnd
end
push identity
push 1
call
quit

stack
:error:
1
identity
:unit:
:error: → error since identity is not bound in the environment
1 → push of 1
identity → push of identity
:unit: → result of declaring identity, this is the result of the let expression
6.4.2 Example 2
input
fun identity x
let
push x
end
return
funEnd
push identity
push 1
call
quit

stack
1
:unit:
1 → return value of calling identity and passing in x as an argument
:unit: → result of declaring identity
30
6.4.3 Example 3
input
fun double x
let
push x
push x
add
end
return
funEnd
push double
push 2
call
quit

stack
4
:unit:
4 → return value of calling identity and passing in x as an argument
:unit: → result of declaring identity
6.4.4 Example 4
input
push y
push 5
bind
let
push y
push 7
bind
fun addY x
let
push x
push y
add
end
return
funEnd
push addY
push 2
call
end
quit

stack
9
:unit:
31
9 → return value of calling identity and passing in 2 as an argument
:unit: → result of binding y to 5
6.5 In/Out Functions
Our language will also support in/out parameters for specially denoted functions. Instead of using
the fun keyword, functions that have in/out parameters are declared using the inOutFun keyword.
In/out functions behave just like regular functions and all the rules defined for functions apply. In
addition, when an in/out function returns, the value bound to the formal parameter is bound to
the actual parameter in the environment after the call.
In/out functions should have a similar implementation to regular functions. To this implemen-
tation you should add an additional operation when the function returns. In addition to restoring
the environment at the call site, the return will do a look up of formal parameter in the environment
for the function. This value will be bound to the actual parameter in the environment at the call
site.
input
inOutFun addOne x
push x
push x
push 1
add
bind
push x
return
funEnd
push a
push 1
bind
push addOne
push a
call
push a
push 1
add
quit

stack
3
2
:unit:
:unit:
3 → result of add (note a is bound to two)
2 → return value of calling addOne and passing in x as an argument
:unit: → result of binding a
:unit: → result of declaring addOne
32
6.6 First-Class Functions
This language treats functions like any other value. They can be used as arguments to functions,
and can be returned from functions.
6.6.1 Example 1: Curried adder
input
fun makeAdder x
fun adder y
push x
push y
add
return
funEnd
push adder
return
funEnd
push makeAdder
push 3
call
push add3
swap
bind
push add3
push 5
call
quit

stack
8
:unit:
:unit:
8 → Evaluated from calling the generated function add3 with argument 5
:unit: → The result of binding the generated function to the name add3
:unit: → The result of declaring the function makeAdder
Step by step (after declaring makeAdder, pushing 3, and pushing makeAdder):
stack
3
makeAdder
:unit:
call−−→
stack
〈CLOSURE〉
:unit:
push add3−−−−−−→
stack
add3
〈CLOSURE〉
:unit:
swap−−−→
stack
〈CLOSURE〉
add3
:unit:
bind−−−→
stack
:unit:
:unit:
push add3−−−−−−→
stack
add3
:unit:
:unit:
push 5−−−−→
stack
5
add3
:unit:
:unit:
call−−→
stack
8
:unit:
:unit:
If a function is returned from another function, it need not be bound to a name in the environment
it is returned in. For example:
33
input
fun identity x
push x
return
funEnd
fun _catExcl y
push y
push "!"
cat
return
funEnd
push identity
push _catExcl
call
push "Dunder Mifflin"
call
quit

stack
Dunder Mifflin!
:unit:
:unit:
Dunder Mifflin! → Computed from calling the closure returned by the identity function applied to
concatExcl with the argument "Dunder Mifflin".
:unit: → The result of declaring the function _catExcl.
:unit: → The result of declaring the identity function.
Here is a closer look at how the stack develops through this program. Note that function clo-
sures will never be on the stack when the program finishes execution.
stack
concatExcl
identity
:unit:
:unit:
call−−→
stack
〈CLOSURE〉
:unit:
:unit:
push "Dunder Mifflin"−−−−−−−−−−−−−−→
stack
Dunder Mifflin!
〈CLOSURE〉
:unit:
:unit:
call−−→
stack
Dunder Mifflin!
:unit:
1. You can make the following assumptions:
• Expressions given in the input file are in correct formats. For example, there will not be
expressions like "push", "3" or "add 5" .
• No multiple operators in the same line in the input file. For example, there will not be
"pop pop swap", instead it will be given as
pop
pop
swap
• No function closures will be left on the stack.
• All let commands will have a matching end.
2. You can assume that all test cases will have a quit statement at the end to exit your interpreter,
and that "quit" will never appear mid-program.
34
3. You can assume that your interpreter function will only be called ONCE per execution of your
program.
Step by step examples
1. If your interpreter reads in expressions from inputFile, states of the stack after each operation
are shown below:
input
push 10
push 15
push 30
sub
push :true:
swap
add
pop
neg
quit
First, push 10 onto the stack:
stack
10
Similarly, push 15 and 30 onto the stack:
stack
30
15
10
sub will pop the top two values from the stack, calculate 15 - 30 = -15, and push -15 back:
stack
-15
10
Then push the boolean literal :true: onto the stack:
stack
:true:
-15
10
35
swap consumes the top two values, interchanges them and pushes them back:
stack
-15
:true:
10
add will pop the top two values out, which are -15 and :true:, then calculate their sum. Here,
:true: is not a numeric value therefore push both of them back in the same order as well as
an error literal :error:
stack
:error:
-15
:true:
10
pop is to remove the top value from the stack, resulting in:
stack
-15
:true:
10
Then after calculating the negation of -15, which is 15, and pushing it back, quit will terminate
the interpreter and write the following values in the stack to outputFile:
stack
15
:true:
10
Now, go back to the example inputs and outputs given before and make sure you understand
how to get those results.
2. More Examples of bind and let...end:
input
push a
push 17
add
36
stack
a →
stack
17
a

stack
:error:
17
a
The error is because we are trying to perform an addition on an unbound variable "a".
3.
input
let
push a1
push 7.2
bind
end
stack
a1

stack
:error:
a1

stack
:error:
:error:
a1
→ stack:error:
4.
input
let
push 3
push 7
end
push 5
add
quit
stack
3

stack
7
3
→ stack
7

stack
5
7
→ stack
12
Explanation :
push 3
push 7
Pushes 3 and 7 on top of the stack. When you encounter the "end", the last stack frame is
saved (which is why the value of 7 is retained on the stack), then 5 is pushed onto the stack
and the values are added.
7 Frequently Asked Questions
1. Q: What are the contents of test case X ?
A: We purposefully withhold some test cases to encourage you to write your own test cases and
reason about your code. You cannot test every possible input into the program for correctness.
37
We will provide high-level overviews of the test cases, but beyond that we expect you to figure
out the functionalities that are not checked with the tests we provide. But you can (and
should) run the examples shown in this document! They’re useful on their own, and can act
as a springboard to other test cases.
2. Q: Why does my program run locally but fail on Autolab?
A: Check the following:
• Ensure that your program matches the types and function header defined in section 2 on
page 1.
• Make sure that any testing code is either removed or commented out. If your program
calls interpreter with input "input.txt", you will likely throw an exception and get no
points.
• Do not submit testing code.
• If you submit a zip or tar file, the main interpreter file must be at the top level of the
archive. When extracted, there must be a file named interpreter.ml in the current
directory.
• stdout and stderr streams are not graded. Your program must write to the output file
specified by outputFile for you to receive points.
• Close your input and output files.
• Core and any other external libraries are not available.
• Autolab only supports 4.05, so any features added after are unsupported.
3. Q: Why doesn’t Autolab give useful feedback?
A: Autolab is strictly a grading tool to tell you how many test cases you passed and your
total score. Test and debug your program locally before submitting to Autolab. The only
worthwhile feedback Autolab gives is whether or not your program compiled properly.
4. Q: Are there any runtime complexity requirements?
A: Although having a reasonable runtime and space complexity is important, the only official
requirement is that your program runs the test suite in less than three minutes.
5. Q: Is my final score the highest score I received of all my submissions?
A: No. Your final score is only your most recent submission.
6. Q: What can I do if an old submission received a better grade than my most recent submission?
A: You can always download any of your previous submissions. If the deadline is approaching,
we suggest resubmitting your highest-scoring submission before Autolab locks.
38

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