程序代写案例-ENG 2AA4-Assignment 4

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Assignment 4
COMP SCI 2ME3, SFWR ENG 2AA4
March 31, 2021
1 Dates and Deadlines
Assigned: March 16, 2021
Spec and Code: April 12, 2021
Last Revised: March 31, 2021
All submissions are made through git, using your own repo located at:
https://gitlab.cas.mcmaster.ca/se2aa4 cs2me3 assignments 2021/[macid].git
where [macid] should be replaced with your actual macid. The time for all deadlines is
11:59 pm.
2 Introduction
The purpose of this assignment is to design and specify modules for playing the game
2048. An on-line version of 2048 can be found at:
https://play2048.co/
The modules you are required to specify and implement are the Model and View por-
tions of the Model View Controller design pattern. You do not need to write a controller.
Your unit tests will take the role of controller. Bonus marks are available if you choose
to specify and implement the entire game, including the Controller, or alternatively com-
bining the Controller with the View for a Model View design pattern.
1
Your assignment is for the module that stores the state of the game board and the
status of the game. You also need a module that can display (view) the state of the
game board using text based (ASCII) graphics. Alternatively, for a Bonus grade, you can
provide a GUI view of the game board, if you prefer. In addition to the model and view
modules, you may also include other modules in your design, as necessary. If you use,
and clearly identify, one or more design patterns, the TA may award bonus marks.
Your specification can assume that you have access to a function random that returns
a random number between 0 and 1.
Part 1
Step 1
Submit your design specification, written in LATEX, of the MIS for the game state module
and view module. If your specification requires additional modules, you should include
their MISes as well. It is up to you to determine your modules interface; that is, you
decide on the exported constants, access programs, exceptions etc. You also determine
your state variables and specify the semantics for your access program calls. Your design
does not need to concern itself with performance. Your specification should be clear,
unambiguous, understandable, consistent, complete, validatable and abstract.
At the beginning of your specification document, list the likely changes that you design
considers. At this point also give an informal overview of your design. If it is helpful, you
can include a diagram of your design, either as a uses relation, or a UML class diagram.
At the end of your specification document you should include an overview/critique
of your own design. Please be specific. In particular, you should self-assess how your
design performs with respect to all of the following qualities: consistency, essentiality,
generality, minimality, cohesion and information hiding. As appropriate, you also should
use comments in your MIS to explain your intentions. Your goal is to quickly communicate
to the marking TA your design decisions, so that they can make a fair assessment.
At the end of your design specification, provide answers to the following questions:
1. Draw a UML diagram for the modules in A3.
2. Draw a control flow graph for the convex hull algorithm. The graph should follow
the approach used by the Ghezzi et al. textbook. In particular, the code statements
should be edges of the graph, not nodes. Code for the convex hull algorithm can
be found at: https://startupnextdoor.com/computing-convex-hull-in-python/. To
match the diagrams available from Ghezzi, replace the for loop in the code with a
while loop.
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Part 2
Step 2
Submit Java code that matches the specification given in the previous step. You should
also submit code that tests your module(s) using JUnit. You do not need to write unit
tests for your View module, although you should test it manually. Document your source
code using doxygen. You code should include a makefile, with rules make test and make
doc. Performance will not be considered in the grading.
Notes
1. Your git repo is organized with the following directories at the top level: A1, A2, A3,
and A4. Your specification and code files should be placed in the A4 folder
2. Please put your name and macid at the top of each of your source files.
3. Your program must work in the ITB labs on mills, as specified for A3.
4. For any figures needed to answer the questions, you can draw them by hand and scan,
or you can use software (like draw.io, or Powerpoint, etc) to draw them digitially.
5. As stated above, Bonus grades are available for:
• Providing a GUI. If you provide a GUI, your program does not have to work on
mills. It is assumed that the TAs will run your software on their local machine.
You should document for the TAs what libraries are used for the GUI. You
should test your software on another machine, or VM, to make sure that you
list all required files.
• Providing a full specification and implementation for the entire game.
6. Any changes to the assignment specification will be announced in class.
It is your responsibility to be aware of these changes. Please monitor all
pushes to the course git repo.
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