辅导案例-MCD4730-Assignment 3

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MCD4730 – Foundations of 3D
Assignment 3 – Trimester 2, 2020
Crafting an Architectural Environment & Exporting your 3D
scene to Unity

Submission Guidelines
This is an individual Assignment; group work is not permitted.
Deadline: Sunday Week 11, 11:55pm.
Weighting: 30% of your final mark for the unit.
Submission Instructions:
A zip file containing your Maya project folder, a unity 3D player and your PDF
documentation.
In – Class Interviews: In the first lab in Week 12, you will be required to demonstrate your
work to your tutor. Failure to attend this class to demonstrate your work will lead to zero
marks for the entire Assignment.
Your tutor may ask you to model part of your assignment in class to determine that you
have completed the work yourself. Failure to do this to an acceptable level will result in you
being referred to the Subject Leader for plagiarism.

Late Submission:
• By submitting a Special Consideration Form
• Or, without special consideration, you lose 10 marks per day that you submit late
(including weekends). Submissions will not be accepted more than 3 days late.
This means that if you got Y marks, only Y-nx5 will be counted where n is the number
of days you submit late.
Marks: This Assignment is marked out of 100 marks and is worth 30% of your total unit
marks.
Plagiarism: It is an academic requirement that the work you submit be original. If there is
any evidence of copying (including from online sources without proper attribution),
collaboration, pasting from websites or textbooks, Zero Marks may be awarded for the
whole assignment, the unit or you may be suspended or excluded from your course.
Monash Colleges policies on plagiarism, collusion, and cheating are available here.


Brief
This assignment involves the design and creation of an interior or exterior 3D environment
that features textures captured with your own digital camera.
While the inspiration for the 3D modelling of your scene may draw from real or fictional
references, the textures in your scene will be based on your own digital photographs. You’ll
need to use a digital camera – any phone camera will be adequate - to capture real world
textures (wood, carpets, bricks, rusted metal, concrete etc.) and then edit these images to
detail the surfaces of the models in your scene. Using Adobe Photoshop to prepare and edit
your textures in this assignment is also highly recommended.
Once you have your scene modelled, UV mapped, and have texture images ready to go, you
will export it to Unity and add dynamic lighting, rebuild your materials, and add a first
person camera to make it interactively navigable.
Like all Foundations of 3D assignments, it is required that you get your concept approved
by your tutor and post your concept on the Assignment 3 forum within the second week of
the assessment (in this case, the week 10 class) before you can start the modelling process.
Unique Challenges of this Assessment Task
Choosing either an interior or exterior scene entails different challenges. Selecting an
interior scene means detailing an enclosed space and balancing the light sources need to
illuminate it (such as lamps, windows, candles, etc.) An exterior scene on the other hand,
requires a realistic sky and light source (sun/moon etc.) and requires you establish a sense
of ‘place’ in the infinite void that is 3D. Whether it is interior or exterior, your 3D space will
likely include a range of objects that add visual interest and hint at something of a story
behind your image.
For example, in interior scenes you could model basic furniture and interior décor to suggest
a lived space, while for an exterior scene might include fences, trees and footpaths. Careful
consideration for both texturing and lighting will be important criteria in this assignment.
Deliverables
Submissions for this Assignment should contain the following items:
a. A Maya project folder with 3 scene files.
This should contain 3 progressive scenes showing the progression of your work, as
well as a progression of your UV mapping, texturing, and lighting techniques.

b. A Unity 3D Player
This is a standalone .exe file (and associated .dll and data files) that is an interactive
version of your scene, exported from Unity. Note that this is not the Unity
project/working files (you don’t need to submit this)
c. Documentation as a PDF Document.
Your documentation should contain references, screenshots, analysis, and meaning
descriptions of your technical decision-making process with the aim of illustrating
your process for this assignment.
Submission is via Moodle. All submitted items must be named in a clear and logical way and
compressing into a single .zip file, which should be named with the Assessment number and
your name.
The maximum total file size for this submission is 100MB, however if you exceed this limit
you should email your Assignment as a Google Drive link to your teacher before the due
date.
Assessment Criteria
Your submission will be graded on the following broad categories:
A. Submission Requirements Adherence
- Maya project folder, 3 Maya scenes, Maya Project Folder & working Unity
executable file.
B. Modelling
- Overall geometry quality and construction
- Overall space/layout and architecture of scene
- Detail & cohesion of assets
C. Texturing
- Manipulation of photographs for textures
- Use of textures in the environment
- UV mapping cleanliness, texture repetition/scaling
D. Unity Build
- Functionality of build, character collisions, appropriate scaling, and consistent
framerate
- Linked textures, unity material settings and normal mapping
- Environmental lighting, effects, and overall visual impact
E. Written and Visual documentation.
- Scene Analysis (Posted on the Moodle forum)
- Modelling
- Materials & Textures
- Unity Scene composition



Late Penalties
Any submission received after the due date without a prior arranged extension will receive a
10 marks reduction to their final mark per day late for a maximum of three days (30 mark
reduction in total). Submissions received more than 3 days after the due date without a
prior arranged extension will not be assessed.
NOTE! Your submitted files must be correctly submitted (as described above). Any
submission that does not comply and required to resubmit will receive an automatic 10
marks penalty (applied after all other marking)
Software Limitations
You MUST use Maya to Model and UV map your Assignments. Assignments that include
Models and/or UV maps that use software other than Maya, will receive a 0 for the
Modelling and UV mapping components.
Any images taken from the Internet and used as textures will receive a 0.
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