辅导案例-FIT9131

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FIT9131 Semester 1 2020
1 11/05/2020
Assignment 2
Koala Rescue
Introduction
This assignment is due by 10pm AEST Friday of Week 12 (12 June, 2020).
This assignment is worth 25% of the marks for your final assessment in this unit. Heavy penalties
will apply for late submission. This is an individual assignment and must be your own work.
Please note the section on plagiarism in this document.
In preparing your assignment please note the following:
o The assignment must be done using the BlueJ environment.
o The Java source code for the assignment must be implemented according to the
FIT9131 Java Coding Standards.
o You must acknowledge all code in your assignment that you have taken from
other sources.
o Only a text interface is to be used for this program, there is to be no GUI. More
marks will be gained for a game that is easy to follow with clear information/error
messages.
Any points needing clarification may be discussed with your tutor in the lab classes. You should
not make any assumptions about the program without consulting your tutor.
Completion of this assignment contributes towards the following FIT9131 learning outcomes:
1. design, construct, test and document small computer programs using Java;
2. interpret and demonstrate software engineering principles of maintainability, readability, and
modularisation;
3. explain and apply the concepts of the "object-oriented" style of programming.
Specification
For this assignment you will simulate the work of a koala rescue team. This section specifies the
required functionality of the program.
Background
The koala is a marsupial and is native to Australia. Koalas typically live in open eucalyptus (gum
tree) forests. Koalas live mainly in trees and eat up to 1 kg of leaves per day. Their diet is
restricted to a few varieties of gum trees (e.g., Manna Gum, Swamp Gum, Blue Gum, and River
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Red Gum). Koalas use some other varieties of trees (e.g. Wattle) for shelter on hot days. Only one
koala at a time will occupy a shelter tree. Whilst moving on the ground between trees, koalas are
exposed to attacks from predators.
After bushfires in January 2020, several koala reserves were left devastated when forest habitat
burnt leaving many koalas dead or injured and without sufficient food. The koala rescue team’s
work is to inspect the reserves and provide help to the koalas. Unfortunately, the team operates
within a restricted budget and sometimes has to make difficult decisions. The aim of the rescue
team is to save as many koalas as possible within a limited budget.
The koala reserve consists of a series of observation points where the rescue team pauses,
observes the koala population, the trees, and the predators, and decides how the koalas can be
helped. The help may be to move a koala to a safe haven if it is injured or there is not enough food
or shelter.
Koala Rescue Team simulation

The Koala Rescue Team simulation begins with a welcome message and an invitation to the
rescue team leader to enter his/her name. The name cannot be blank but must be less than 16
alphabetic characters. The leader is then asked to enter the budget for the rescue. This is an
amount from $100 to $200, inclusive.

The program then sets up the numbers of trees, koalas and predators in each of the 10 observation
points as follows:

1. The numbers of trees in the reserve are read from a text file trees.txt. The numbers of each
type of tree (Manna Gum, Swamp Gum, Blue Gum, River Red Gum, Wattle) at each
observation point are read in from the file. The file has 10 lines, with 5 comma separated
numbers on each line. Each line represents the tree numbers at each observation point. There
is no other reading from the file during the actual running of the program.

Each tree is either used for shelter or food. Each shelter tree can hold a maximum of one
koala. The food trees can produce a certain weight of leaves per day that can be eaten by the
koalas (see Table 1). The weight is used to calculate the total food available for the koalas at
any observation point. The food available is calculated by multiplying the number of each
tree type by the weight of leaves it produces and summing these to get the total food available.
Each koala, whether healthy or injured, can eat 1 kg of leaves per day.
.
Table 1 Types of gum trees and weight in Kg of leaves that can be eaten by one koala per day
Type of tree Usage Kg of edible
leaves per day
Manna Gum Food 1.00
Swamp Gum Food 0.34
Blue Gum Food 0.90
River Red Gum Food 0.40
Wattle Shelter 0

2. There is a random number of koalas at each observation point as follows:
• 0-9 healthy koalas.
• 0-2 injured koalas.
Each koala will have a randomly allocated age of 1-18 years.
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3. There is a random number of 0-4 predators at each observation point.
4. There are no koalas in safe haven at the start of the rescue.


The rescue team visits each of 10 observation points in turn. At each observation point the rescue
team considers the number of trees, the number and condition of the koalas (some of which may
be injured) and the number of predators. The team takes actions to help the koalas at each point. If
the budget runs out at any point then the rescue mission continues but no actions can be taken that
involve cost. The rescue mission is considered successful when all areas have been observed and
all koalas have survived.

Specific observation point actions

At each observation point the following actions are performed.

1. The trees are assessed for damage. For each type of tree there is 5% chance that one tree of
that type has been burnt or has fallen over. If this happens then the number of trees at the
observation point is updated. Note this must happen before the available food and shelter are
calculated. (Hint: to calculate a probability of 5% generate a random number from 1 to 20.
There will be a 5% chance of any of these numbers being generated. So, you can nominate
one number, say 20, and test for that to give you the 5%).

2. The program then displays the status of the observation point and available budget as follows:
• the number of injured koalas
• the number of healthy koalas
• the weight of available food (Each koala eats 1 kg of leaves per day, whether healthy or
injured).
• the number of shelter trees
• the number of predators
• the available budget

3. The rescue team assesses the situation and decides what actions to take to aid the koalas’
survival within the available budget. Note that if the rescue budget runs out at any stage then
no further actions can be carried out that involve a cost.

The following menu options are displayed:

A. Move an injured koala to the safe haven – an injured koala can be sent to the safe
haven where it can be treated. If an injured koala is not taken to the safe haven then it
does not survive. The cost of moving each injured koala is $20.
B. Move a healthy koala to the safe haven – if there is a shortage of food or shelter then a
koala is sent to the safe haven to await possible relocation. The cost of moving each
healthy koala is $10.
C. Relocate a koala to this location – a koala is relocated to this location from the safe
haven. The oldest healthy koala in the safe haven is chosen each time. Note that
koalas can only be relocated to a location where there is enough food, enough shelter,
and fewer than three predators. For each koala relocated, $5 is added to the rescue
budget.
D. Take no further action – rescue actions have finished.

After each action is taken the status of the observation point and available budget is
redisplayed. The team can take as many actions as they decide.

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4. When the team decides to take no further action, the survival (or not) of the koalas is
determined and the numbers of koalas updated. There are several possibilities:
a. Injured koalas not taken to the safe haven do not survive.
b. Shortage of food: Each koala in excess of the number that can be sustained by the
available food supply has an 80% chance of not surviving.
c. Lack of shelter: Each koala in excess of the number that can be sheltered by the
available trees has a 20% chance of not surviving.
d. Predators: If there are more than three predators then there is a 50% chance of one
koala in the population being killed by a predator.

Note that the numbers of koalas must be adjusted after each assessment. For example, if there
is a koala who does not survive because of the food shortage then there is one less koala to
consider for the shelter. Finally, if there are more than three predators then there is a 50%
chance of a koala being killed by a predator.


5. When the rescue team finishes their work the following information about the observation
point is displayed to the screen. The totals of:
• koala deaths (the total of injured koalas who were not taken to the safe haven, koalas who
did not survive a food shortage or lack of shelter, and koalas killed by predators, as
determined from the scenarios above)
• amount remaining in the budget

Specific actions at the completion of the observations

After all the observation points have been visited then the following summary totals are displayed
on the screen:
• number of trees that have been lost.
• healthy koalas (both in the reserve and safe haven)
• injured koalas taken to the safe haven
• koalas relocated
• amount spent on the rescue

6. Finally, the last line of the summary should include the statement "Rescue was successful,
with no koala deaths" or "Rescue completed with ‘n’ koalas deaths”.

7. The updated totals of trees are written back to the file updatedTrees.txt.


Class Design
Your program must consist of at least seven classes. A suggested class design is shown in
Figure 1. You may want to include comments in your program to state any assumption made.
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Figure 1 Suggested class design
Important Notes
1. Your program must demonstrate your understanding of the object-oriented concepts and
general programming constructs presented in FIT9131. Consider carefully your choice of
classes, how they interact and the fields and methods of each class. You must use
appropriate data structures to store the various objects (observation points, koalas, trees,
etc.) in the program. You must make use of both Arrays and ArrayLists in your
program. Make sure that you discuss your design with your tutor. You must document any
additional assumptions you made.

2. You will be required to justify your design and the choice of any data structures used at
the interview.

3. Validation of values for fields and local variables should be implemented where
appropriate. You should not allow an object of a class to be set to an invalid state (i.e. put
some simple validations in your mutator methods).

4. Your program should handle incorrect or invalid input and present the user with relevant
error messages. No invalid input should crash the program.

5. Exception handling should be used where appropriate.

FIT9131 Semester 1 2020 Assignment 2

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Assessment
Assessment for this assignment will be done via an interview with your tutor. The marks will be
allocated as follows:
• 10% - Test strategy for the Tree class.
• 35% - Java code and object-oriented design quality. This will be assessed on appropriate
implementation of classes, fields, constructors, methods and validation of the object’s
state.
• 55% - Program functionality in accordance to the requirements.
You must submit your work by the submission deadline on the due date (a late penalty of 20% per
day, inclusive of weekends, of the possible marks will apply - up to a maximum of 100%). There
will be no extensions - so start working on it early.
Marks will be deducted for untidy/incomplete submissions, and non-conformances to the FIT9131
Java Coding Standards.
All submitted source code must compile. Any submission that does not compile, as submitted, will
receive a grade of ‘N’.
Interview
You will be asked to demonstrate your program at an “interview” following the submission date.
At the interview, you will be asked to explain your code/design, modify your code, and discuss
your design decisions and alternatives. Marks will not be awarded for any section of
code/design/functionality that you cannot explain satisfactorily (the marker may also delete
excessive in-code comments before you are asked to explain that code).
In other words, you will be assessed on your understanding of the code, and not on the actual code
itself.
The interviews will be organised during week 12 and will take place online via Zoom or other
video facility after that time. You must have audio and video available and operating during the
interview. It is your responsibility to make yourself available for an interview time and ensure that
you have the audio and video capabilities. Any student who does not attend an interview will
receive a mark of 0 for the assignment.
Submission Requirements
The assignment must be uploaded to the FIT9131 Moodle website by the due date.
The submission requirements for Assignment 2 are as follows:
A .zip file uploaded to the FIT9131 website containing the following components:
• the BlueJ project you created to implement your assignment.
• a document in MS Word format containing your Test Strategy for the Tree class. Note the
JUnit facility in BlueJ is NOT to be used for this assignment.
• a completed Assignment Cover Sheet. This will be available for download from the
unit’s Moodle site before the submission deadline. You simply complete the editable
sections of the document, save it, and include it in your .zip file for submission.
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The .zip file should be named with your Student ID Number. For example, if your id is 12345678,
then the file should be named 12345678_A2.zip. Do not name your zip file with any other name.
It is your responsibility to check that your ZIP file contains all the correct files, and is not
corrupted, before you submit it. If you tutor cannot open your zip file, or if it does not contain the
correct files, you will not be assessed.
Marks will be deducted for any of these requirements that are not complied with.
Warning: there will be no extensions to the due date. Any late submission will incur the 20% per
day penalty. It is strongly suggested that you submit the assignment well before the deadline, in
case there are some unexpected complications on the day (e.g. interruptions to your home internet
connection).
Plagiarism
Cheating and plagiarism are viewed as serious offences. In cases where cheating has been
confirmed, students have been severely penalised, from losing all marks for an assignment, to
facing disciplinary action at the Faculty level. Monash has several policies in relation to these
offences and it is your responsibility to acquaint yourself with these.
Plagiarism (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-
policy.html)
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