辅导案例-DECO1100/7110
DECO1100/7110 IDEATION PORTFOLIO (20%) (Individual) Due 08 May 17:59. Submit your research portfolio through Blackboard. This will be a Turnitin assignment (plagiarism detection). Purpose After empathizing with the users you are to design for, the process continues into defining and ideation. After understanding the users and the context they operate in, you and your design colleagues will work on addressing the issues with design ideas. In the ideation, you will focus producing different design solutions, addressing the design implications you establish in the research task. In ideation it is about coming up with a large quantity and broad diversity of ideas. You will be exploring a variety of ideation methods and working with peers from your course. In this assignment you will produce a vast variety of ideas that you can draw ideas from when it is time to choose a design to prototype and user test. Again, your design ideas will be motivated by a design brief (the same as we introduced in the Research Portfolio). A summary of your design brief is presented first, followed by the deliverables for your ideation portfolio. Design Brief: enchanting the university campus How might we design site-specific technologies that promote certain people to collectively experience the campus as enchanted? The university campus is a large, divergent place, with many different people. People can experience it to be social or isolating (or both at the same time), exciting and dull, familiar and strange, overwhelming and ordinary, and of course many other things that you will discover. As designers, you will apply human-centred research approaches to investigate people’s existing experience of the campus, and to help you begin to imagine how experiences might be augmented with technologies that you design. • Site-specific means that the things we design will be tailored to particular locations on campus. This year you can choose to design for a location in one of the libraries OR choose a waiting area on campus e.g. a bus stop, a corridor, food court. • Certain people refer to a target community that you are free to identify and define. Perhaps it is a particular student society, a group of friends, “familiar strangers” (e.g. people who regularly catch the same bus or line up for coffee at the same times), share a native language, live in the same neighborhood, etc. You are not designing for everyone, just for some people who have something identifiable in common. • Collective experience is social. It is something we share. We might experience it with others, in others’ company, or through others’ actions, but the experience is shared. • Enchantment is an open-ended notion. You may interpret it in different ways. It might convey magic, whimsy, wonder, curiosity, excitement, intrigue, surprise, delight, otherworldliness, bewilderment, dissociation. Deliverables You will work with peers from your studio session and use the work done in the studio sessions as a base for your own individual Ideation Portfolio. To enhance your individual portfolio, you will need to add personal reflections and arguments for your choices of methods. The ideation portfolio will consist of at least the following: 1. Introduction. A summary overview of the insights and research implications you found in the research portfolio. The introduction also need to contain a description of the user group you are planning to focus on and a presentation of the context your have decided to design for. 2. Methods. In this section you will need to present at least two ideation methods you have used for generating design ideas. Describe the methods, how they work, background of where they originate from and present a selection of ideas that you came up with when using the method. Reflect upon the used methods, explore pros and cons with working with the method and support your arguments by using examples from your studio sessions. Present two frame analyses on the problem space and context you have decided to focus on. Create your arguments for the two analyses from the questions provided in lecture week 7. 3. Design ideas and story board. A section that presents your evolution of design ideas (from studio sessions as well as your own work), generated from a bulk of thumbnails (50-100 thumbnails per person). Choose 2 design concepts (it can not be the same ideas you presented in the research portfolio) and develop scenarios. Include how fringe users are considered in at least one of the scenarios and create one professionally presented storyboard of one of the scenarios. 4. Conclusion. Write a paragraph that concludes the Ideation process. The conclusion includes a summary of the design brief, a summary of the ideation process you have been part of and a summary of the pros and cons with the two main ideas that you came up with. 5. Appendix. Submit an appendix with your raw data, include notes, sketches, mind maps, concept maps or other raw material that was collected and used in preparation of this submission. Criteria Please see marking guide published on Blackboard. Resources Places to start with relevant methods: • McCarthy, J., Wright, P., Wallace, J., & Dearden, A. (2006). The Experience of Enchantment in Human–Computer Interaction. Personal Ubiquitous Computing, 10(6), 369–378. https://doi.org/10.1007/s00779-005-0055-2 • Ross, P. R., Overbeeke, C. J., Wensveen, S. A., & Hummels, C. M. (2008). A designerly critique on enchantment. Personal and Ubiquitous Computing, 12(5), 359–371. https://doi.org/10.1007/s00779-007-0162-3 • Stanford’s d.school methods, available https://dschool.stanford.edu/resources/design-thinking- bootleg (download link in text).