辅导案例-CS1027: -Assignment 4

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CS1027: Foundations of Computer Science II
Assignment 4
Due: April 2, 11:55pm.

Purpose
To gain experience with
• The solution of problems using circular arrays and queues
• The design of algorithms in pseudocode and their implementation in Java.

1. Introduction
For this assignment you will be given a map and you are required to write a program that finds a path
from a starting location to a destination, if such a path exists. This assignment is similar to Assignment
2, except that this time you are required to find a shortest path from the starting location, the Middlesex
College building, to the destination, your house. As in Assignment 2 the map is divided into the same set
of rectangular cells:
• A starting map cell, where the Middlesex College building is located.
• A destination map cell where your house is situated.
• Map cells containing blocks of houses or parks, where cars cannot drive.
• Map cells containing roads, where cars can drive. There are several types of road cells:
o Road intersections; up to four different roads can converge into a road intersection. A car
coming into an intersection can turn in any direction where there is a road
o North road, south road, east road, and west road cells. All these roads are one-way roads.
Figure 1 shows an example of a map divided into cells and a shortest path from the starting map cell to
the destination.
Each map cell has up to 4 neighboring cells indexed from 0 to 3. Given a cell, the north neighboring cell
has index 0, the east neighboring cell has index 1, the south neighbor has index 2, and the west neighbor
has index 3.
2. Classes that You Need to Implement
A description of the classes that you need to implement in this assignment is given below. You can
implement more classes, if you want. You cannot use any static instance variables. The data structure
that you must use for this assignment is an ordered list implemented using a circular array, as described
in the next section.
You cannot use any of the other java classes from the Java library that implement collections (i.e. you
cannot use any java class that can store a set of 2 or more values).
2.1 CellData.java
This class represents the data items that will be stored in the circular array. Each object of this class stores
two things: an identifier and a value. This class will be declared as follows:
public class CellData
This class will have two instance variables:
2

• private T id. A reference to the identifier stored in this object/
• private int value. This is the value of the data item stored in this object.
You need to implement the following methods in this class:
• public CellData(T theId, int theValue). Constructor for the class. Initializes id to theId and value
to theValue.
• public int getValue(). Returns instance variable value.
• public T getId(). Returns instance variable id.
• public void setValue(int newValue). Assigns newValue to instance variable value.
• public void setId(T newId). Assigns the value of newId to instance variable id.


Figure 1.
2.2 OrderedCircularArray.java
This class implements an ordered list using a circular array. This class must implement the interface
SortedListADT.java. The header of this class must be this:
public class OrderedCircularArray implements SortedListADT
You can download SortedListADT.java from the course's website. This class must have the following
private instance variables:
• private CellData[] list. This array will store the data items of the ordered list.
• private int front. This variable stores the position of the first data item in the list; this is the data
item with the smallest value. In the constructor of this class this variable must be initialized to 1.
North road
Middlesex
College cell
Road crossing
Destination
Block of houses South road

1


2 3




4 5
6
East road
Park
3

Note that this is different from the way in which the variable front is initialized in the lecture
notes.
private int rear. This is the index of the last data item in the ordered list; this is the data item with
the largest value. In the constructor for this class this variable must be initialized to 0. Again, note
that this is different from the way in which variable rear is used in the lecture notes.
• private int count. The value of this variable is equal to the number of data items in the list.
Circular array list stores objects of the class CellData. These objects are kept sorted in the array
according to their integer value attributes. An example of the array list storing 3 CellData objects in
order of their integer values is shown in the next page.
This class needs to provide the following public methods.
• public OrderedCircularArray(). Initializes the instance variables as specified above. Array list
must initially have length 5.
Note that when initializing array list as list = new CellData[5]; the compiler will issue an
error message because type T is not known at compilation time. To solve the problem use casting
(create an array of type CellData[] and then cast it to the type that you need).
• public void insert (T id, int value). Adds a new CellData object storing the given id and value to
the ordered list. You must ensure that after adding this new CellData object the list remains
sorted. Note that the value of front must not change when adding a new CellData object into
the list.
For example, if the array list is the following

and we invoke insert(“id 4”, 1), then the new array must be as follows

If the array is full when the insert method is invoked, a new array of size twice as large as the
original one must be created, and the information from the old array must be copied there. You
must ensure that the value of front does not change. So, if in the above array with 5 elements
we invoke insert(“id 5”,2), the new array must be as follows
“id 1”, 3 “id 2”, 8
front rear

“id 3”, 12 “id 4”, 20
0 1 2 3 4
list
“id 4”, 20 “id 4”, 1 “id 1”, 3
front rear

“id 2”, 8 “id 3”, 12
0 1 2 3 4
list
“id 4”,1 “id 5”,2
front rear

“id 1”,3
0 1 2 3 4 5 6 7 8 9
list
“id 3”,12 “id 4”,20

“id 2”,8
4


• public int getValue(T id) throws InvalidDataItemException. Returns the integer value of the
CellData object with the specified id. An InvalidDataItemException is thrown if no CellData
object with the given id is in the ordered list. In this assignment we will assume that no two
CellData objects in the ordered list have the same id.
Note that to check whether an object with the given id is in the ordered list you need to scan the
ordered list using linear search. To check if the CellData object stored in some position of the
ordered list has the same id attribute as id you must use the equals method, not the “==” operator.
• public void remove(T id) throws InvalidDataItemException. Removes from the ordered list the
CellData object with the specified id. An InvalidDataItemException is thrown if no CellData
object in the ordered list has the specified id. Note that the value of front must not change when
removing a data item from the ordered list using this method.
• public void changeValue (T id, int newValue) throws InvalidDataItemException. Changes the
value attribute of the CellData object with the given id to the specified newValue. An
InvalidDataItemException is thrown if no object in the ordered list has the given id. After
changing the value of the CellData obejct, you need to ensure that the list is still sorted by value,
so you might have to reorder some of the information stored in the circular array.
Hint. First remove the CellData object with the given id and then add a new CellData item with
the given id and newValue.
• public T getSmallest() throws EmptyListException. Removes and returns the id or the CellData
object in the ordered list with smallest associated value. Note that this is the CellData object
stored in the position of the circular array specified by front. An EmptyListException is thrown if
the list is empty. Note that for this method the value of front must change once the CellData
object with smallest value has been removed.
• public boolean isEmpty(). Returns true if the ordered list is empty and it returns false otherwise.
• public int size(). Returns the number of data items in the ordered list.
• public int getFront(). Returns the value of instance variable front.
• public int getRear(). Returns the value of instance variable rear.
To make sure you understand the above methods, consider the above ordered list where each entry stores
a CellData object in which the id attribute is of type String. Initially the list was empty, and the value of
front was 1, then method insert was invoked 3 times to add the 3 CellData objects shown. Note how
front did not change and the entries are sorted by the integer attribute value of the CellData objects. If
we invoke on this list method getDataValue (“id 2”), this method should return the value 8, while
invoking getDataValue(“id 4”) should throw an InvalidDataItemException. Invoking changeValue(“id
2”, 0) will set the integer value stored in list[2] to 0. Since now the CellData objects are not in increasing
order of value, the CellData object “id 2”, 0 needs to move to the front of the list as shown below.


“id 1”, 3 “id 2”, 8 “id 3”, 12
front rear


0 1 2 3 4
list
0 1 2 3 4
“id 2”, 0 “id 1”, 3 “id 3”, 12
front rear

list
5


If now we invoke getSmallest(), this will return “id 2” (as this data item has the smallest value) and
then the value of front will increase to 2.

You can implement other methods in this class, if you want to, but they must be declared as private.
2.3 ShortestPath.java
This class will have an instance variable
CityMap cityMap;
This variable references the object representing the city map where your program will try to find a
shortest path, a path with the minimum number of map cells, from the starting cell to the destination cell.
Class CityMap, described below, is given to you. You must implement the following methods in this
class:
• public ShortestPath (CityMap theMap). This is the constructor for the class. It receives as input
a reference to a CityMap object representing the city map. In this method you must initialize
instance variable cityMap: cityMap = theMap.
• public void findShortestPath(). This method will look for a path with the minimum number of
map cells from the starting cell to the destination cell. If a path is found, this method must print a
message indicating how many cells there were in the path (including the starting cell and the
destination cell). If no path was found, this method must print the message “No path found”.
You are encouraged to design your own algorithm to look for a shortest path from the starting
cell to the destination. Read the description of the classes Map and MapCell below to see how to
select the starting cell and the destination cell, and how to mark cells as visited. If you cannot
figure out how to find a path, please read the description of an algorithm given in the next section.
• private MapCell nextCell(MapCell cell). The parameter of this method is the current map cell.
This method returns the first unmarked neighboring map cell that can be used to continue the path
from the current one. Use method isMarked from class MapCell (described below) to determine
whether a neighboring map cell has been marked or not. This method is similar to the nextCell
method from Assignment 2, except that now we do not prefer the destination or a road intersection
cell over the other cells.
If there are no unmarked cells adjacent to the current one that can be used to continue the path,
this method must return null.
Your program must catch any exceptions that might be thrown. For each exception caught an appropriate
message must be printed. The message must explain what caused the exception to be thrown.
You can write more methods in this class, if you want to, but they must be declared as private.
“id 2”, 0 “id 1”, 3 “id 3”, 12
front rear


0 1 2 3 4
list
6

3. An Algorithm for Computing a Shortest Path
This section describes an algorithm for computing a shortest path between two map cells. You do not
have to implement this algorithm if you do not want to. You are encouraged to design your own
algorithm, but the algorithm must use an ordered list from class OrderedCircularArray.
The algorithm starts at the starting cell and as it traverses the map it will store in the ordered list the map
cells that it might visit next. Each entry of the circular array will store a CellData object containing
• a map cell and
• an integer value equal to the distance from that cell to the starting cell where the Middlesex
College building is.
As the algorithm looks for a shortest path to the destination cell it will keep track of the distance from
the current cell to the destination cell. A description of the algorithm and an example of how the algorithm
works are given below.
1. First, create an empty ordered list using class OrderedCircularArray.
2. Get the starting cell where the Middlesex College building is located by using method getStart()
from class Map. Each map cell is represented with an object of the class MapCell, described in
Section 5.
3. Insert the starting cell in the ordered list with a distance value of zero (as the distance from the
starting cell to itself is zero). Mark this cell as in the ordered list (use method markInList() from
class MapCell).
4. While the list is not empty, and the destination cell has not been reached, perform the following
steps:
o Remove from the ordered list the map cell S with smallest distance value and mark it as
out of the ordered list (to mark the cell use method markOutList from class MapCell).
o If S is the destination cell, then the algorithm exits the while loop.
Otherwise, the algorithm considers each one of the neighbouring cells of S that
• is not null,
• is not a block of houses or a park,
• it has not been marked, and
• it can continue the path from S
To find these cells you will use your method nextCell described above. For each one of
these neighbouring cells C perform the following steps:
▪ Set D = 1 + distance from S to the starting cell.
▪ If the distance between C and the starting cell (to find this distance use method
getDistanceToStart from class MapCell) is larger than D then:
▪ set the distance of C to the starting cell to D (to do this use method
setDistanceToStart from class MapCell).
▪ Set S as the predecessor of C in the path to the starting cell (use method
setPredecessor from class MapCell); this is necessary to allow the
algorithm to reconstruct the path from the initial cell to the destination once
the destination has been reached.
▪ Set P = distance from C to the starting cell.
▪ If C is marked as in the ordered list and P is smaller than the distance value stored
in the entry of the circular array storing C (to find this value use method getValue
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from class CellData) then use the setValue method from class CellData to update
the distance value of C to P.
▪ If C is not marked as in the ordered list, then add it to the ordered list with distance
value equal to P. Then mark C as in the ordered list.
Note. Recall that you are expected to use meaningful names for your variables when implementing this
algorithm. So, do not use C, P and S as names for your variables; use more meaningful names.
To understand how the algorithm works, consider the map given in page 2. The algorithm starts at cell 1
and sets the distance from this cell to the starting cell to 0. Then it examines the neighboring cells; since
the east and west neighbors are blocks of houses they are ignored. Cell 3 is added to the ordered list with
a distance value of 1 and the predecessor of cell 3 is set to cell 1.
In the next iteration of the while loop, the algorithm removes the map cell 3 from the ordered list. Then
two CellData objects are added to the ordered list containing map cells 2 and 4; for each one of these
map cells the associated distance value is 2. To understand why the distance value for map cell 2 is 2,
note that the shortest path between map cells 2 and 1 is the path 1, 3, 2; this path has length 2 (the distance
between 1 and 3 is 1 and the distance between 3 and 2 is 1. Similarly, the shortest path between map cells
4 and 1 is the path 1, 3, 4, which also has length 2.
Next the algorithm removes from the ordered list the CellData object with smallest value, namely cell 4
(because map cells 2 and 4 have the same distance value and map cell 4 was added to the ordered list
before map cell 2). From here the algorithm will examine the neighboring unmarked cells of map cell 4,
namely 5 and 6. CellData objects storing map cells 5 and 6 are added to the ordered list, each with
associated distance value 3; map cell 4 is set as the predecessor of map cells 5 and 6. In the next iteration
map cell 2 will be removed from the ordered list.
The algorithm keeps examining cells in this manner until it reaches the destination cell, or it determines
that the destination cannot be reached. When the destination cell is found, the code given to you will
automatically highlight in red the path that your algorithm has found.
4. Command Line Arguments
The main method is in the provided class CityMap. The program will read the name of the input map file
from the command line. From the console you can run the program as follows:
java CityMap name_of_map_file
where name_of_map_file is the name of the file containing the city map. To run the program from
Eclipse you need to indicate what the name of the input file is. To do this, in Eclipse select "Run → Run
Configurations...". Make it sure that "Java Application → CityMap" is the active selection on the left-
hand side. Select the "Arguments" tab. Enter the name of the file for the map in the "Program arguments"
text box. For more details check the tutorial posted in the course’s website:
http://www.csd.uwo.ca/courses/CS1027b/passingParameters.html
5. Classes Provided
You can download from the course’s webpage several java classes that allow your program to display
the map on the screen. You are encouraged to study the given code to you learn how it works. Below is
a description of some of these classes.



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5.1 Class CityMap.java
This class represents the map of the city including the starting cell and the destination cell. The method
that you might use from this class is the following:
o public MapCell getStart(). Returns a MapCell object representing the starting cell where the
Middlesex College Building is located.

5.2 Class MapCell.java
This class represents the cells of the map. Objects of this class are created inside the class CityMap when
its constructor reads the map file. The methods that you might use form this class are the following:
o public MapCell getNeighbour (int i) throws InvalidNeighbourIndexException. As explained
above, each cell of the map has up to four neighbouring cells, indexed from 0 to 3. This method
returns either a MapCell object representing the i-th neighbor of the current cell or null if such a
neighbor does not exist. Remember that if a cell has fewer than 4 neighbouring cells, these
neighbouring cells do not necessarily need to appear at consecutive index values. So, it might be
for example, that this.getNeighbour(2) is null, but this.getNeighbour(i) for all other values of i
are not null.
An InvalidNeighbourIndexException is thrown if the value of the parameter i is negative or larger
than 3.
o public boolean methods: isBlock(), isIntersection(), isNorthRoad(), isEastRoad(),
isSouthRoad(), isWestRoad(), isStart(), isDestination(), return true if this MapCell object
represents a cell corresponding to a block of houses or a park (where a car cannot drive), a road
intersection, a north road, an east road, a south road, a west road, the staring cell where the
Middlesex College Building is located, or the destination cell where your house is located,
respectively.
o public boolean isMarkedInList() returns true if this MapCell object represents a cell that has been
marked as in the ordered list.
o public boolean isMarkedOutList() returns true if this MapCell object represents a cell that has
been marked as out of the ordered list.
o public boolean isMarked() returns true if this MapCell object represents a map cell that has been
marked as in or out of the ordered list.
o public void markInList() marks this MapCell object as in the ordered list.
o public void markOutList() marks this MapCell object as out of the ordered list.
o public int getDistanceToStart(). Returns the distance from the cell represented by this MapCell
object to the starting map cell.
o public void setDistanceToStart(int dist). Sets to the specified value dist the distance from the cell
represented by this MapCell object to the starting map cell.
o public void setPredecessor(MapCell pred). Sets the predecessor of this MapCell object to the
specified value.
o public Boolean equals(MapCell otherCell). Returns true if otherCell points to this MapCell
object, i.e. if this object and otherCell have the same address; otherwise it returns false.

5.3 Other Classes Provided
SortedListADT.java, CellColors.java, CellComponent.java, InvalidNeighbourIndexException.java,
CellLayout.java, InvalidMapException.java, IllegalArgumentException.java, EmptyListException,
InvalidDataItemException.

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6. Image Files and Sample Input Files Provided
You are given several image files that are used by the provided java code to display the different kinds
of map cells on the screen. You are also given several input map files that you can use to test your
program. In Eclipse put all these files inside your project file in the same folder where the src folder is.
Do not put them inside the src folder as Eclipse will not find them there. If your program does not display
the map correctly on your monitor, you might need to move these files to another folder, depending on
how your installation of Eclipse has been configured.

7. Submission
Submit all your .java files to OWL. Do not put the code inline in the textbox. Do not submit your .class
files. If you do this and do not submit your .java files your program cannot be marked. Do not submit a
compressed file with your java classes (.zip, .rar, .gzip, …). Do not put a “package” command at the top
of your java classes.
8. Non-functional Specifications
1. Assignments are to be done individually and must be your own work. Software will be used to
detect cheating.
2. Include comments in your code in javadoc format. Add javadoc comments at the beginning of your
classes indicating who the author of the code is and a giving a brief description of the class. Add
javadoc comments to the methods and instance variables. Read information about javadoc in the
second lab for this course.
3. Add comments to explain the meaning of potentially confusing and/or major parts of your code.
4. Use Java coding conventions and good programming techniques. Read the notes about comments,
coding conventions and good programming techniques in the first assignment.

9. What You Will Be Marked On
1. Functional specifications:
• Does the program behave according to specifications? Does it run with the test input files
provided? Are your classes created properly? Are you using appropriate data structures? Is
the output according to specifications?
2. Non-functional specifications: as described above
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